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[360 Stick-Building] Triggers are Messing Up the Game

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So we've been building an Xbox 360 stick built from a Gamestop controller and had errors in Windows 7 where the game either wouldn't read the triggers (Skullgirls, Jamestown), or it would read the triggers but the other buttons won't work (SSFIV: AE, SFxT). When I go to check the game controller properties to test the buttons it seems to work just fine, but in the game it starts to mess up. The thing is even though this is a third-party controller, it was working just fine when we tested the controller before wiring it to the stick (I tested it in every game I needed it to work in before we started wiring). We had wired another controller (third party but a different brand [Afterglow]), and had the exact same problem. Unless this has something to do with all third-party controllers, I don't think it has to do with it not being name-brand since the controller had been working prior to wiring.

We think it's the driver, but it could also be the fact that we cut the USB cord and and re-wired it back together again so that we could fit the cord in an opening on the back of the stick. I don't claim to know what the problem is, but I hope to find a solution soon. Right now I'm trying to find the driver that goes with the controller (TSZ360 Gamepad, right now it's on the official Xbox 360 driver [Xbox 360 Controller for Windows]). If you need pictures, I'll certainly post some.

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