Welcome to the Hit Box community! Please read this first post for up-to-date Hit Box information!
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http://www.hitboxarcade.com
http://www.youtube.com/hitboxes
Visit our Super Street Fighter IV Hit Box Thread
FAQ
Combo Videos
How to Hit Box Tutorials
Interactive Learning Tools
Product Info
![N_Close_2_1024x1024.jpg?28]()
PS360+ Multi-Console Edition Hit Box
Cthulhu PS3/PC Edition
[media=youtube]dGU1d-cmtuQ[/media]
http://www.hitboxarcade.com
http://www.youtube.com/hitboxes
Visit our Super Street Fighter IV Hit Box Thread
FAQ
Spoiler:
1. What is the Hit Box?
The Hit Box all-button controller, AKA the "Stickless Stick," is a game controller specifically designed for fighting games. We replaced the joystick with directional buttons that are controlled by your fingers.
2. Why buttons?
By using 4 directional buttons controlled by 4 fingers, you gain:
- Increased input speed
- Consistent inputs yield fewer mistakes
- Exclusive control over your movement
- No travel time inputting directions
- Button techniques apply to movement and special inputs (plinking, piano, double tap, slide)
- Game-specific features such as SSFIV input shortcuts (such as walking dragon punches)
- No unintentional inputs such as accidental jumps
- No arm/wrist motion
- Stays put in your lap
3. Are those smaller buttons than normal?
Yes. We use 24mm Sanwa pushbuttons with exception to the 'Up' button, which is 30mm. They are highly sensitive buttons and work perfectly. 24 mm buttons are able to be brought closer together and fit the natural curve of the human hand. When the button spread is closer together, players find all buttons directly at their finger tips with no hand-hovering.
4. Can I still execute throws and focus attacks on this smaller layout?
Yes.
5. What about plinking and double tapping my combo links?
Of course.
6. Why have a shared jump button for your thumbs?
It is larger than the other buttons so both thumbs can access "Up" depending on player preference. By utilizing this, you can perform advanced "joystick" motions easily. Tri-jumps and Tiger Knee inputs are much faster and more accurate. It also makes many Just-Frame inputs incredibly easy.
8. Who is this for? Do I need keyboard experience?
While it appears to share the most common ground with a keyboard, Hit Box is a balance between Joystick, Pad, and Keyboard together. You dont need background in any controller to appreciate the Hit Box: Anyone can use it!
9. Can I still do everything I can do on my joystick?
Everything and more.
10. What about Hadokens and Dragon Punches and SPDs?
Yes. Quickly and accurately.
11. What about "______'s ________ combo"?
Yes.
12. Is there a learning curve?
The learning curve is creating fast, new memory in your fingers. It doesn't take long. This also gets rid of old bad habits too!
13. Are these for advanced players only?
No! The benefits of these boxes can be appreciated by everyone from the beginning player to the most advanced tournament player. The whole purpose of the Hit Box is to aide your fundamentals and build your foundation so that you can focus on what actually matters in a match: your opponent.
14. What happens when you hold the Left and Right buttons together?
Left + Right = Neutral. Your character will stand still. No charging or blocking occurs.
15. Can I hold Left and Right to block cross ups?
No. Left + Right = Neutral; you will get hit in the face.
18. Can I walk forward and charge a sonic boom?
No.
19. Can I hold Back and perform shoryuken motions?
No. Left + Right = Neutral.
20. Is "Left + Right = Neutral" useless?
No! Left + Right is the basis for many advanced techniques that will make your life easier! You get access to 3-frame dashes, 1-button FADCs, rapid dragon punches, new option selects, safe and easy Korean backdash cancelling, and much more! Left + Right will help your execution significantly. Check out all of the tech in our video section!
The Hit Box all-button controller, AKA the "Stickless Stick," is a game controller specifically designed for fighting games. We replaced the joystick with directional buttons that are controlled by your fingers.
2. Why buttons?
By using 4 directional buttons controlled by 4 fingers, you gain:
- Increased input speed
- Consistent inputs yield fewer mistakes
- Exclusive control over your movement
- No travel time inputting directions
- Button techniques apply to movement and special inputs (plinking, piano, double tap, slide)
- Game-specific features such as SSFIV input shortcuts (such as walking dragon punches)
- No unintentional inputs such as accidental jumps
- No arm/wrist motion
- Stays put in your lap
3. Are those smaller buttons than normal?
Yes. We use 24mm Sanwa pushbuttons with exception to the 'Up' button, which is 30mm. They are highly sensitive buttons and work perfectly. 24 mm buttons are able to be brought closer together and fit the natural curve of the human hand. When the button spread is closer together, players find all buttons directly at their finger tips with no hand-hovering.
4. Can I still execute throws and focus attacks on this smaller layout?
Yes.
5. What about plinking and double tapping my combo links?
Of course.
6. Why have a shared jump button for your thumbs?
It is larger than the other buttons so both thumbs can access "Up" depending on player preference. By utilizing this, you can perform advanced "joystick" motions easily. Tri-jumps and Tiger Knee inputs are much faster and more accurate. It also makes many Just-Frame inputs incredibly easy.
8. Who is this for? Do I need keyboard experience?
While it appears to share the most common ground with a keyboard, Hit Box is a balance between Joystick, Pad, and Keyboard together. You dont need background in any controller to appreciate the Hit Box: Anyone can use it!
9. Can I still do everything I can do on my joystick?
Everything and more.
10. What about Hadokens and Dragon Punches and SPDs?
Yes. Quickly and accurately.
11. What about "______'s ________ combo"?
Yes.
12. Is there a learning curve?
The learning curve is creating fast, new memory in your fingers. It doesn't take long. This also gets rid of old bad habits too!
13. Are these for advanced players only?
No! The benefits of these boxes can be appreciated by everyone from the beginning player to the most advanced tournament player. The whole purpose of the Hit Box is to aide your fundamentals and build your foundation so that you can focus on what actually matters in a match: your opponent.
14. What happens when you hold the Left and Right buttons together?
Left + Right = Neutral. Your character will stand still. No charging or blocking occurs.
15. Can I hold Left and Right to block cross ups?
No. Left + Right = Neutral; you will get hit in the face.
18. Can I walk forward and charge a sonic boom?
No.
19. Can I hold Back and perform shoryuken motions?
No. Left + Right = Neutral.
20. Is "Left + Right = Neutral" useless?
No! Left + Right is the basis for many advanced techniques that will make your life easier! You get access to 3-frame dashes, 1-button FADCs, rapid dragon punches, new option selects, safe and easy Korean backdash cancelling, and much more! Left + Right will help your execution significantly. Check out all of the tech in our video section!
Combo Videos
How to Hit Box Tutorials
Spoiler:
Basic Motions:
Quarter Circle Motions
Dragon Punch Motion and Shortcuts
Charge Motions 1 - Sonic Boom
Charge Motions 2- Flash Kick
Half Circle Motion
360 Motion
720 Motion
Movement:
KoF XIII Jump Types
Dashing
UMvC3 Wavedash
UMvC3 Tri-dash
UMvC3 Float Cancels
Technique:
SSFIV FADC
Walking Ultra Shortcut
Tiger Knee
Piano
Standing 720 Introduction
Cardinal 360's
Slides
Standing 720
MK9 Basics
Quarter Circle Motions
Dragon Punch Motion and Shortcuts
Charge Motions 1 - Sonic Boom
Charge Motions 2- Flash Kick
Half Circle Motion
360 Motion
720 Motion
Movement:
KoF XIII Jump Types
Dashing
UMvC3 Wavedash
UMvC3 Tri-dash
UMvC3 Float Cancels
Technique:
SSFIV FADC
Walking Ultra Shortcut
Tiger Knee
Piano
Standing 720 Introduction
Cardinal 360's
Slides
Standing 720
MK9 Basics
3D Fighters:
Interactive Learning Tools
Spoiler:
Product Info
Spoiler:
HIT BOX - PS3/PC
$169.99
Shipping:
$20.00 in United States
40.00 USD Canada/Mexico
60.00 USD International
$225.00 USD
Shipping:
$20.00 in United States
40.00 USD Canada/Mexico
60.00 USD International
$169.99
Shipping:
$20.00 in United States
40.00 USD Canada/Mexico
60.00 USD International
- Sturdy Metal Case (16" x 7" x 2")
- Compatible with PlayStation 3 and PC
- Professional Powder Coat of Black Paint
- Artwork Underneath Plexiglass
- Easy Button Replacement / Modification with Quick Disconnects
- Proven, Patented, Ergonomic Hit Box Layout
- Toodles Cthulu PS3/PC Board (SOCD Firmware Controlled)
- 15' USB Cable with Velcro strap
- Authentic Sanwa Buttons (24mm & 30mm)
- Cases Made in USA
- Plexiglass / Artwork Made in USA
- Hit Boxes Assembled in USA
$225.00 USD
Shipping:
$20.00 in United States
40.00 USD Canada/Mexico
60.00 USD International
- Compatible with: PlayStation 3, Xbox 360, PC
- Sturdy Metal Case (16" x 7" x 2")
- Professional Powder Coat of Black Paint
- Artwork Underneath Plexiglass
- Easy Button Replacement / Modification with Quick Disconnects
- Proven, Patented, Ergonomic Hit Box Layout
- Akishop Customs PS360+ PCB (SOCD Firmware Controlled)
- 15' USB Cable with Velcro Strap
- Authentic Sanwa Buttons (24mm & 30mm)
- Rubber Feet for Support and Stability
- Cases Made in USA
- Plexiglass / Artwork Made in USA
- Hit Boxes Assembled in USA

PS360+ Multi-Console Edition Hit Box
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Cthulhu PS3/PC Edition
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