Hey guys, I wanted to share something I've been working on for the past half year or so. I've performed input lag tests for 14 different XBox 360 sticks and 17 different PS3 sticks/PCBs and figured that I should post up what I've got done before these consoles become obsolete, lol.
All of the information on the tests can be found on my website including the methodology used, controls in place, and support for my testing method.
http://www.teyah.net/sticklag/overview.html
The results can be found here:
http://www.teyah.net/sticklag/results.html
And finally, the raw testing data can be viewed & downloaded from here:
http://www.teyah.net/sticklag/rawdata.html
Here are some quick results charts I made up for quick reference:
XBox 360 results:
![360%20Arcade%20stick%20lag%20results%2007252014.png]()
PS3 results:
![PS3%20Arcade%20stick%20lag%20results%2007252014.png]()
I'll be updating it as our group comes across more sticks. The PS3 results were certainly interesting, I didn't expect the unlicensed PCBs to have such a huge advantage over licensed PS3 sticks. Anyway, hope this helps out those of you who consider input lag to be an important factor in choosing which stick to use.
All of the information on the tests can be found on my website including the methodology used, controls in place, and support for my testing method.
http://www.teyah.net/sticklag/overview.html
The results can be found here:
http://www.teyah.net/sticklag/results.html
And finally, the raw testing data can be viewed & downloaded from here:
http://www.teyah.net/sticklag/rawdata.html
Here are some quick results charts I made up for quick reference:
XBox 360 results:

PS3 results:

I'll be updating it as our group comes across more sticks. The PS3 results were certainly interesting, I didn't expect the unlicensed PCBs to have such a huge advantage over licensed PS3 sticks. Anyway, hope this helps out those of you who consider input lag to be an important factor in choosing which stick to use.