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The Stick template/Layout thread

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Here you go lazy asses
<3 :bgrin: :devil: :razz:



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Art work Templates
2-player MAME Template (Happ)
http://www.megaupload.com/?d=AOS4BG4O
Format: PDF

Astro City Sanwa Layout
http://www.megaupload.com/?d=1H9EYQFS
Format: GIF

Byrdo's Small Sanwa Blueprint
http://www.megaupload.com/?d=NEHRSRXS
Format: JPEG

Capcom American Arcade Layout
http://www.megaupload.com/?d=BDCO6ANY
Format: GIF

Street Fighter Anniversary Stick
http://www.megaupload.com/?d=7GKXCGB3
Format: PSD (72/300 dpi), JPEG

zombie cpt has several layouts on his Picasa site.
http://picasaweb.google.com/wliu0912/Templates

blast city template
http://forums.shoryuken.com/attachment.php?attachmentid=46057&d=1194999986

chippermonkey layout with the start and select buttons.
http://forums.shoryuken.com/attachment.php?attachmentid=46058&d=1195000161

MAS Template
http://www.megaupload.com/?d=XZGZYIK2

DC agetec
right-click (save as) for the layered Photoshop PSD file

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Button Layouts


Street Fighter series, Killer Instinct series, and all Capcom-made VS. games
LP-MP-HP
LK-MK-HK
Just to add some additional info on the actual button notations... I'm not sure when exactly Capcom converted over to lp,mp,hp, but I know for sure that all the Street Fighter II's had their own classic notation (Hard to tell when you mostly just see generic cabinets these days).

Killer Instinct Games:
Quick, Medium, Fierce - I did a quick google of this and you can kinda see the overlay here: http://www.robertwinter.com/mame/index.htm - It only designates "High Attack" and "Low Attack" etc. Makes sense I guess.

Buttons
-High Attack-
Quick-Medium-Fierce
Quick-Medium-Fierce
-Low Attack-

Joystick:
^ Jump
< Move >
v Duck v

Street Fighter II (check this link out: http://streetfighterarcade.blogspot.com/2006/05/another-project.html )

Buttons

-Punch-
Jab-Strong-Fierce
Short-Forward-Roundhouse
-Kick-

Joystick (Different for 1p or 2p as you can see above)

Clockwise 1-Player:

^ Jump ^
^> Forward Flip ^>
> Forward >
v> Offensive Crouch v>
v Crouch v
v< Defensive Crouch v<
< Back Defense <
^< Back Flip ^<

Then of course the modern capcom fighters have the

-Punch-
Light-Medium-Hard
Light-Medium-Hard
-Kick-

Yep, just thought I should mention it.



Marvel vs. Capcom 2 is the exception
LP-HP-A1
LK-HK-A2


Tekken series
1-2
3-4

Tekken Tag Tournament exception
1-2-T
3-4


Virtua Fighter series
-P-K
G

Virtua Fighter 3 exception
-P-K-T
G


Guilty Gear series
-K-S-H
P---D


Mortal Kombat 1 and 2
HP---HK
---B---
LP---LK

MK3 and UMK3
---HP---HK
B---
---LP---LK
R


Soul Calibur series
--A-B-K
G


Hokuto No Ken
LP-HP-B
LK-HK


Rumble Fish
LP-SP-D
LK-SK


King of Fighters old
--LK-HP-HK
LP

King of Fighters new
LP-HP
LK-HK

Apparently on the whole, the old SNK layout (NeoGeo MVS) was
-B-C-D
A

but the new SNK layout (Atomiswave) is
A-B-E
C-D

Melty Blood is:

A - B - C
D - - - Q

In other words:

Light - Medium - Hard
Shield - - - - - - - Quick Action (set to whatever you want, ie, dash, throw, etc.)

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