No talking about cosmetics here, just talking about actually modifying the gameplay, ala SF4Remix, Kouryu, etc. The other thread is dead because people suck, don't ruin this one by even mentioning textures or models in here.
Ono will not be updated to support SFxT, and it wont really be updated that much at all anymore. The future is....PandoraPy. Here is how it works.
One of the main issues I had developing Ono is that GUI programming is hard, and I don't want to do it. This may sound weird to you, but thats basically 100% of the issues with Ono. So, I was wondering, how could I make this easier to use for the people using it!
XML.! PandoraPy takes BCM and BAC files (so far) from SFxT (AE2012 support coming soon) and converts them to and from XML. It supports 360/PS3/PC files, and can convert between endianess of those files. While it will eventually support other filetypes, the goal is to work on modifying gameplay first.
Here is an example of what pre-alpha BCM output for PandoraPy looks like now.
http://pastebin.com/raw.php?i=EmshwjWU
The annoying thing is all of the Unknown values. I haven't ported over all the labels from Ono, but I am working on it.
Ono will not be updated to support SFxT, and it wont really be updated that much at all anymore. The future is....PandoraPy. Here is how it works.
One of the main issues I had developing Ono is that GUI programming is hard, and I don't want to do it. This may sound weird to you, but thats basically 100% of the issues with Ono. So, I was wondering, how could I make this easier to use for the people using it!
XML.! PandoraPy takes BCM and BAC files (so far) from SFxT (AE2012 support coming soon) and converts them to and from XML. It supports 360/PS3/PC files, and can convert between endianess of those files. While it will eventually support other filetypes, the goal is to work on modifying gameplay first.
Here is an example of what pre-alpha BCM output for PandoraPy looks like now.
http://pastebin.com/raw.php?i=EmshwjWU
The annoying thing is all of the Unknown values. I haven't ported over all the labels from Ono, but I am working on it.