I can use both stick and pad but lately have been an exclusive pad player. I remember when the old SF madcatz pads(2010) where out i had no complaints. That pad lasted me a while and the only thing i didnt like was when i got KOF 13 2 years later and i noticed it wasnt responsive enough in finding the diagonal up directions to do the short hops. I Put that down to me having it a long time, though i would expect more lastability from such a brand.
Anyway after that pad packed up i bought a SFxT pad and had to return it within 3 days because it could not find diagonal up right at all, so i couldnt jump forward even in training mode. I guess a bad fireball on SF4 but my jump in goes straight up. It also struggled to find diagonal down right. So in the midst of blocking, or just in general play i just get hit with full combos or silly ultras when i didnt press anything etc.. What made me return it was sometimes when u turn it on, the Xbox turns on but the pad turns back off and theres nothing u can do but switch off the xbox manually. i thought oh it must be a bad pad so returned it 3 days after purchase.
I bought 2 more madcatz pads after, 1 for me, 1 for my brother... I tested them out on the 1st day just to make sure they worked fine, and to my shock horror, both pads struggled to find diagonal up right, so KOF on pad is out of the question. It also struggles to find diagonal down left and right so i get hit left and right randomly. They both switch themselves off like the one i returned but the worst thing ever is My light kick gets jammed constantly in the middle of a fight, and the result is like a turbo light kick starts happening randomly. Someone did a focus attack so i stayed blocking, he let go and i got hit... i said no way i blocked, then i saw COUNTER HIT, meaning the stupid light kick jammed itself. I cant play fighting games anymore its way too fraustrating always being the one held back by a controller. There's no point returning it as this is standard behaviour for these pads, but I refuse to waste anymore money on madcatz as i know they tested these pads and spotted the errors before releasing them. The older, bigger SF4 fightpad version worked fine for me, i had no complaints, what has happened? Why are these pads so inferior??
My last word is to plead with controller makers to please stop focusing JUST on fightsticks, there are so many out there, please enter the market of fightpads because with no competitors madcatz will knowingly continue to put out these non functioning controllers. Im not interested in those stickless, keyboard like controllers. I'd love to play Kof again. An alternative fightpad on the 360 is all i ask for.
Anyway after that pad packed up i bought a SFxT pad and had to return it within 3 days because it could not find diagonal up right at all, so i couldnt jump forward even in training mode. I guess a bad fireball on SF4 but my jump in goes straight up. It also struggled to find diagonal down right. So in the midst of blocking, or just in general play i just get hit with full combos or silly ultras when i didnt press anything etc.. What made me return it was sometimes when u turn it on, the Xbox turns on but the pad turns back off and theres nothing u can do but switch off the xbox manually. i thought oh it must be a bad pad so returned it 3 days after purchase.
I bought 2 more madcatz pads after, 1 for me, 1 for my brother... I tested them out on the 1st day just to make sure they worked fine, and to my shock horror, both pads struggled to find diagonal up right, so KOF on pad is out of the question. It also struggles to find diagonal down left and right so i get hit left and right randomly. They both switch themselves off like the one i returned but the worst thing ever is My light kick gets jammed constantly in the middle of a fight, and the result is like a turbo light kick starts happening randomly. Someone did a focus attack so i stayed blocking, he let go and i got hit... i said no way i blocked, then i saw COUNTER HIT, meaning the stupid light kick jammed itself. I cant play fighting games anymore its way too fraustrating always being the one held back by a controller. There's no point returning it as this is standard behaviour for these pads, but I refuse to waste anymore money on madcatz as i know they tested these pads and spotted the errors before releasing them. The older, bigger SF4 fightpad version worked fine for me, i had no complaints, what has happened? Why are these pads so inferior??
My last word is to plead with controller makers to please stop focusing JUST on fightsticks, there are so many out there, please enter the market of fightpads because with no competitors madcatz will knowingly continue to put out these non functioning controllers. Im not interested in those stickless, keyboard like controllers. I'd love to play Kof again. An alternative fightpad on the 360 is all i ask for.