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[Solution] USB Device descriptor request failed or Port reset failed error

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I am writing down this guide in order to help those who are or will be facing this trouble which haunted me more than a week. I will try to keep it short and simple and to the point, so here goes.

For what information I have gathered, it only happens on the 360 sticks on either windows 8.1 or windows 10 (for me win10) and most probably you have dual modded stick. I think it has something to do with the voltage of the usb port and the PCBs not being regulated probably.

First of all install the xbox 360 and xbox one controller drivers (which ever pcb you are having problems with, I was having problems for the PDP Mortal Kombat X Fightpad for xbox one and xbox 360 both sides).

Xbox 360 wired controller drivers for win 7 for 32-bit (works for win 8/8.1/10 as well).
Xbox 360 wired controller drivers for win 7 for 64-bit (works for win 8/8.1/10 as well).
Xbox one wired controller drivers for 32-bit
Xbox one wired controller drivers for 64-bit

Once you’ve installed the appropriate drivers, go for the Fixes mentioned below. Different people will have to apply different Fixes to make it work so I’ll post by numbering the Fixes starting from 1 and onwards. Plug in your arcade stick on xbox 360 mode and start following steps.

Fix No. 1:

1) Right click “My Computer” and click “Manage”.
2) In computer management, Click “Device Manager”.
3) In devices, click the side arrow on “Universal Serial bus controllers” to drop down the list and uninstall the yellow exclamation mark i.e. “USB Device Descriptor Request Failed” or “USB Port Reset Failed” or something similar.
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4) Restart PC.



Fix No. 2:

1) Right click My Computer and click Manage.
2) In computer management, Click “Device Manager”.
3) In devices, click the side arrow on “Universal Serial Bus Controllers” to drop down the list of USB Hubs.
4) Depending on computers, it might say “Generic USB hub” or “USB Root Hub”; you should have 4, 5 or maybe 8 of them listed. Right click starting from the last one, “Update driver software”.
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5) Click “Browse My computer for driver software”.
6) Click “Let me pick from a list of device drivers on my computer”.
7) Re-select “USB Root Hub” and click next.
8) Click close.
9) Do this for each of the “USB Root hub”.

Watch video how to do above.


It should detect your 360 arcade stick by now. If not then you might have to do Fix1 and Fix2 both respectively same as me as I have to do both that too consecutive times in order to make it work.

Fix No. 3:

1) Unplug the power cable from the CPU and let it remain unplugged for at least 5-10 minutes.
2) Plug the cable back in and start PC.

Fix No. 4:

1) Update your BIOS.
OR
Reset your BIOS.

2) Update your Generic USB drivers.

Fix No. 5:

1) Change the USB cable of the arcade stick (I would not recommend that).


Let me know what worked for you from these Fixes or if you tried your known fix and want to help others. Thanks.

Brook Universal PCB + MC Cthulhu PCB in one Joystick Case?

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Hello everyone, quick question. I've had a Brook Universal joystick I had made awhile back (still working perfectly), and I'd like to now if it's possible to add a MC Cthulhu PCB to the same joystick (without having to run another set of wires to each button and joystick).

Also would like to replace the USB Neutrik Pass-through I have in it with a RJ-45 Neutrik and then have everything go through the MC Cthulhu and then I can have multiple RJ-45 to Game Console cables (USB to RJ45, SNES to RJ45, Dreamcast to RJ45, etc...).

Is this possible?

Sega Stick Appreciation Thread!

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We have the Namco thread and the Konami thread, but why not a Sega one???

Lets show some appreciation Gents.... Whether it be an HSS, VSHG, or any other Sega Stick, lets show some love.....

Heres my Freshly modded HSS-0130, currently has 2 DB25 Breakour boards with DB25 cables out the back to be run to Project Boxes.

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Everything fit perfectly insode this stick with no modifications needed. This is without a Doubt, the best stick I have ever owned. I took out the stock Panel (Keeping it in case I ever decide to sell this masterpiece) and dropped in a spare Seimitsu Panel I had. This panel has LS32's and Sanwa OSBF Buttons. This thing plays like a DREAM.

NEW Hori Fighting Stick VX (360) & V3 (PS3) Thread

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Sucessor to the Hori EX2 and FS3?
MarkMan wrote:
Hori will be unveiling their new "Fighting Stick" series of arcade sticks prior to/at Tokyo Game Show 2009 this year.

They are 6 button arcade sticks and will be available on both the Xbox 360 (VX) and PS3 (V3).

The 360 version will be white and PS3 version will be black.

More details on this one as TGS rolls around.

http://cache.gawker.com/assets/images/kotaku/2009/09/sukima065400-1.jpg

I know I posted a link to a Left 4 Dead 2 thing, but it has pictures of what looks like magazine ads or something. If you look to the right of the L4D2 ad there is another ad for a Hori stick with a 6 button layout. It also doesn't seem to have any wires, but they never show that in ads anyways.

What do you guys think? Could they be rolling these out the same time they roll out with the new sticks that come with the Tekken 6 bundle?

Edit: I got this from Kotaku. Link: http://kotaku.com/5353782/left-4-dead-2-image-edited-for-japan

Butteros Balls

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B2_CB0760_B809_465_D_942_E_07_EE72680_C20.jpg

The time has come to start making balls again with stick modding being back in full force. These will be available in 35 & 38 mm with standard m6 threading. Small initial release in the next week or so.

Kaimana RGB LED Board thread, RGB animations and more! SRK Tech Talk 2013 Product of the Year!

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The Kaimana LED Controller is a powerful new tool for those looking to get the most out of their custom arcade stick or cabinet! This is the first board to used indexed LEDs in an arcade stick and allows for RGB control and animations. It is also the first fight stick RGB LED controller to provide full RGB control for joystick ball tops and hit box configurations.

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The Kaimana can run conventional LEDs like the Pele's or Uila's with an adapter board or can be used to run the new Kaimana J's:
paradise-kaimana-j-rgb-led.jpg

Unlike previous LED boards, the Kaimana uses indexed LEDs so they can be connected in series and you don't have to have multiple wires running from the controller board to each LED
Diagram:
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Example (jwyder's stick):
KaimanaInstaled_zpsdfcceb65.jpg

It is also designed for easy installation as a pass through board. The pinouts are the same as a PS360 so modding your dual mod stick could not get any easier!

Diagram:
KaimanaWiringDiagram_zps1cfc4cc6.png

I have installed three of these systems, and total install time, including installing all the buttons and joystick ahs been less than 1 hour each time using the Kaimana J's

Based on the infinitely flexible Arduino, this board can do just about anything you can imagine. Because it uses the extremely simple to learn Arduino programming language, this board opens the gate for anyone to create their own light patterns and shows.

As people invent there own animations series we will be adding them to the store for download and people who contribute programs will be able to earn store credit! As of right now the entire Ryu special move set for SFIV has been coded with animations. The best part is that all you need is a USB cable and any of the programs created can be loaded in seconds!

Boards and accessories can be purchased here:
paradise-kaimana-led-controller-pcb.jpg

Brooks converter question

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I'm sort of new to converters. My friend has a PS4 and I have a Xbox One. Just trying to see if the Xbox One HORI Real Arcade pro V5 for xbox one is compatible with the Xbox one to Ps4 Brooks converter. I searched around and could not find an answer. Thanks to whoever helps me out.

Brook Universal Fighting Board Thread

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Hi Everyone,

I have been given the honor to announced that Paradise Arcade Shop, Arcade Shock and Jasen Hicks have teamed up with the Brook team to create the controller PCB of our dreams: The 5 in 1 Universal Fighting Board.

Features:
- Auto-Detects PS3, PS4, XBOX360, XBOXONE, & PC (XINPUT)
- No 8-Minute Time-Out on PS4
- Screw Terminals for easy wiring and installation
- Firmware Updatable via USB
- Stick can be mapped to DP, LS, RS
- SOCD Cleaner
- TP Key, L3, R3 Buttons Available
- Turbo Support
- LED functions

Technical Specs & Performance tests via TheSuperGun.com:
http://www.thesupergun.com/electrical/brook-universal-fighting-board-technical-findings/

Firmware Upgrades Download Page:
http://www.brookaccessory.com/download/Universal Fighting Board/

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Prototype board Installed into my TE2:

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First Look & Basic Installation:
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One again, huge thanks to the team from Brook, Paradise Arcade Shop, Arcadeshock, and Jasen Hicks for making this a reality.

To kick it off @Jasen Hicks will be giving away his Classic Panzer Case with a 5 in 1 board installed! Please see his Facebook page for details!

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How Many Arcade Sticks Do You Own

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I'm considering buying my 3rd arcade stick. I think its kinda silly to own more than one arcade stick, but I just can't help myself. I just want to collect the best looking arcade sticks. How many fightsticks/arcade sticks do you own? Which one is your favorite? I personally like the Mad Catz Pro stick because of the arm rests.

Brook PS4+ Audio Fighting Board Thread

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Hey everyone,

Brook sent out a new prototype PCB for me to test out. It's similar in function to the original small PS3/PS4 Fighting Board with the addition of sound and a new form factor. It's a great solution for those looking for plug & play PS4 & PC functionality without all the extra console compatibility (and extra cost) of the Universal Fighting Board.

6K1xUQGl.jpg

Features:
•Plug & Play PS3/PS4/PC (XINPUT)
•3.5mm jack for headphone and mic support (supports game audio and mic input)
•Micro USB Jack
•Additional access to Turbo, LEDs, SOCD, Touch Pad, Analogs, & 20pin connector for inputs.
•Screw Terminals for easy wire connections
•Same size as UFB
•Same low latency performance as previous Brook PCBs

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Pinout:
J1 : USB Port to PS3/PS4/PC[X-input]
J2 : Player LED
J3 : Screw terminal to connect with inputting buttons
J4 : external port to connect with inputting buttons
J5 : Left and Right Analog Stick
J6 : Touch panel
J7 : Turbo function (Key and LED)
J11 : 3.5mm Phone Jack
J12 : Select Stick to map LS/DP/RS
J14 : Enable/Disable Left and Right Analog Stick
J15 : Enable/Disable SOCD function

@gogo.zippy has informed me that they are already in talks with distribution channels. Release date & pricing will be announced shortly.

Here's a first look of the PCB and a install into a PS3 SF x Tekken Madcatz VS Stick:

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Huge thanks to the folks at Brook & @Vicko for the tips with the install!

- Jonyfraze

FGW Converter Thread - Roll your own converters

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Since On-The-Fly remapping has been implemented, I figured it was time for the FGW Converter to get its own thread.

Welcome Sheet: http://www.godlikecontrols.com/download/converterwelcome2.pdf

Q: What is it?
A: The FGWidget converter is a small micro-controller based circuit board that reads the status of a connected PlayStation, Super Nintendo, or Sega Saturn board. Based on the buttons or directions pressed on the controller, matching pins on the converter will either drop to a low output voltage (if the matching button or direction is pressed on the controller), or to a high impedance with pull up resistor state (if the matching button or direction is not pressed on the controller). This output from the converter can be connected directly to a female Neo-Geo connector, or used in conjunction with any common ground controller board. As an example, this board can be used to make your own PSX->NeoGeo converter, or used with an MC Cthulhu board to make your own SNES->PS3 converter, or with a common ground Xbox360 controller board to make your own Saturn->Xbox360 converter.

Q: Wait, I though this controlled LEDs?
A: No, that's the FGW LED Controller. The 'FGW' in the front is short for 'Fighting Game Widget', meaning its a small, cheap, Atmel controlled device. From a hardware standpoint, they are very similar, but the code on the two chips is WAY different. So, FGW LED Controller controls LEDs. FGW Converter is for making your own converters.

Q: Is it easy to use?
A: NO! Proper setup of an FGW Converter requires use of a multimeter, soldering iron, and most likely a dremel as well. It only comes in kit form that has to be soldered together. It will require a cord from a sacrificed controller or extension cord, using a multimeter to pin that cord out so you can properly solder it to the board. Using it in a project box will likely require dremelling out spots for the cords and connectors to go. This is a cheap tool meant for experienced tech heads. If you don't consider the work I've listed as fun, I would recommend contacted a tech in the Trading Outlet to bribe them to make the converter you want.

Q: Can it be used with Superguns?
A: Absolutely, it was designed with Superguns in mind.

Q: What's this about button remapping?
A: FGW Converter just had on the fly button remapping implemented. If you ordered your FGW Converter before 9/7/11, yours will NOT have the remapping code in it. All FGW Converters sold after that date will have the button remapping code in it.

Q: How do I do the button remapping?
A: This can get kind of complicated, so I'm gonna put the nuts and bolts into a spoiler tag.
Here's the order of the buttons you need to know:
1 - Square
2 - X
3 - Triangle
4 - Circle
5 - R1
6 - R2
7 - L1
8 - L2
You should notice that is the LP, LK, MP, MK, HP, HK, PPP, KKK order of most standard PSX arcade sticks.

To get into button remapping mode, hold down Start and Select on your controller if you are using a PSX or SNES controller, or hold down just Start if you're using a Saturn controller. You'll have to it down for about 10 full seconds. You can move the directional pad or stick during this time, and the directions will stop responding once the buttons have been held down long enough. Once that happens, let go of the buttons, and you're in remapping mode.

Now, your converter is waiting for to tell it what button(s) should activate the Square line, since it's first on the list. Press all of the buttons you want to activate the X line, and release them all. It's important that you have them held down at the same time. Once allof your buttons that activate X have been pressed, release them all. That setting will be saved, and it will then wait for you to tell it what button(s) should activate the next line on the list.

Once all 8 of the buttons have been set, the mapping will be permanently saved to the controller and the controller will return to normal operation.

If you do NOT want a button to activate the current line to set, either press and release Select(PSX, SNES), or hold down all eight buttons (Saturn) and release. That will make sure none of your buttons will activate that line.

Q: I have a FGW Converter, but it doesn't have the button remapping code. How can I get the button remapping code on my converter?
A: Easy option would be to by a new FGW Converter, pop out the older chip from your current one, and pop the new chip in. There's no option to buy the chip separately, since the chip costs way more than everything else in the kit put together. Next option would be to send me your old chip for me to reprogram it. I'll reprogram it for free, but you will need to ship it to me, and paypal for shipping. That shipping would be $2 for first class mail in the US. Please PM me to setup.

Q: I have a problem with buttons appearing the 'Turbo' on their own, going on and off even though they're held down.
A: Known compatability problem with FGW Converter kits sold in September, October, and November of 2011. Check the question above to get your chip reprogrammed.

Q: My Kitty based stick or MC Cthulhu based stick doesn't work on the FGW Converter using a PSX cable.
A:.Known compatability problem with FGW Converter kits sold in September, October, and November of 2011. Check the question above to get your chip reprogrammed.

More QA's to come.

How to order:
http://www.godlikecontrols.com

Mars Wired Controller for PS4 by Brook

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