↧
Help Dual Modding a Non-Common Ground PCB
↧
New Aluminum Bat Tops
Looking for votes on colors!
Potential future colors:
Black
Silver(clear)
Gold
Purple
Pink
Orange
Magenta
Light Blue
Yellow
+Gun Metal
This is the current offering:
Shop thread
Potential future colors:
Black
Silver(clear)
Gold
Purple
Pink
Orange
Magenta
Light Blue
Yellow
+Gun Metal
This is the current offering:
Shop thread
↧
↧
Mad Catz SOULCALIBUR V Arcade FightStick SOUL Edition for PlayStation 3 & Xbox 360
EDIT: Special $100 Promo for US Residents! Ends 04/17 end of day!
![6926470000_158aabf9b9_c.jpg]()
![6280012897_135a9736d0_o.jpg]()
THE SOUL STILL BURNS!
Here are images of the SOULCALIBUR V Arcade FightStick SOUL Edition:
![6280012867_d813ebb93b_b.jpg]()
![6280012783_0e64a99d71_b.jpg]()
Here are some key points about the SOULCALIBUR V Arcade FightStick SOUL Edition:
![6280530746_1479f0191e_b.jpg]()
![6280012647_af38f8e3a5_z.jpg]()
There are some other tidbits here and there; but we'll wait to reveal that as time goes on. This FightStick is slated for availability in North America, Europe and Japan.
Please let me know if there are any questions. :D


THE SOUL STILL BURNS!
Mad Catz Press Release wrote:Mad Catz(R) Enters into Agreement with Namco Bandai Games Inc(R) to Create SOULCALIBUR(TM) V Arcade FightStick Soul Edition
SOULCALIBUR(TM) V Arcade FightStick Soul Edition IsExpected to Launch Worldwide January 2012
SAN DIEGO, Oct 25, 2011 (BUSINESS WIRE) -- Mad Catz Interactive, Inc. ("Mad Catz") (AMEX/TSX: MCZ) announced today that it has entered into an agreement with Namco Bandai Games Inc, to produce the SOULCALIBUR(TM) V Arcade FightStick Soul Edition, a Tournament Edition fighting game controller for use with the upcoming SOULCALIBUR V videogame. The agreement gives Mad Catz worldwide rights to ship products for the Xbox 360(R) video game and entertainment system from Microsoftand for the PlayStation(R)3 computer entertainment system from Sony(R).
"The FightStick product category continues to perform well for us globally and the addition of the popular SOULCALIBUR franchise leverages both our brand and market leadership." said Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc. "Leveraging licenses on a global basis is part of our long term growth strategy to build our worldwide business."
About Mad Catz
Mad Catz Interactive, Inc. (AMEX/TSX: MCZ) is a global provider of innovative interactive entertainment products marketed primarily under its Mad Catz(R) (casual gaming), Cyborg(TM) (pro gaming), Tritton(R) (gaming audio), Saitek(R) (simulation), and Eclipse(TM) (home and office) brands. Mad Catz also develops flight simulation software through its internal ThunderHawk Studios(TM); operates flight simulation centers under its Saitek brand; operates a videogame content website under its GameShark(R) brand; publishes games under its Mad Catz brand; and distributes games and videogame products for third parties. Mad Catz distributes its products through most leading retailers offering interactive entertainment products and has offices in North America, Europe and Asia. For additional information please go to www.madcatz.com.
Social Media
Facebook: http://www.facebook.com/MadCatzInc
Twitter: http://twitter.com/MadCatzInc
YouTube: http://www.youtube.com/MadCatzCompany
Here are images of the SOULCALIBUR V Arcade FightStick SOUL Edition:


Here are some key points about the SOULCALIBUR V Arcade FightStick SOUL Edition:
- Tago-san, the producer for SOULCALIBUR V told us at E3 2011 that he wanted a stick similar to the SSFIV Chun-Li Tournament Edition FightStick. We agreed to make something similar; but to make changes/improvements that cater to the fighting game fan and of course the SOULCALIBUR fan
- That being said, the SOUL Edition has a translucent body all around with the artwork of the Soul Edge and Soul Calibur swords tying into the case design
- The FightStick has a new button layout and has a button mapping that is unique to SOULCALIBUR. The new button layout and stick placement is following the NAMCO NOIR arcade panel layout; this layout is most reminiscent of the classic SEGA Astro City layout
- The bezel on the SOUL Edition FightStick is what we call the "EDGE" bezel; which helps give it more of a SOULCALIBUR look & feel
- The SOUL Edition uses 6 stainless steel screws; we've listened to your feedback and have noted that rusty screws are not appealing


There are some other tidbits here and there; but we'll wait to reveal that as time goes on. This FightStick is slated for availability in North America, Europe and Japan.
Please let me know if there are any questions. :D
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Handling your audio volumes while doing a live stream using software, not hardware. Is this possible
Basically I stream my community tournaments and I don't have a physical mixer. I would like to control the volume of my game audio, headphone audio, and mic audio all separately using some sort of software that will do it WHILE I am streaming.
What options do I have?
Edit- Running Windows 8 and would like to have total control my audio volumes. I am also using a laptop to stream but it doesn't have a fancy sound card.
Edit 2- Realtek HD is installed and I use xsplit
What options do I have?
Edit- Running Windows 8 and would like to have total control my audio volumes. I am also using a laptop to stream but it doesn't have a fancy sound card.
Edit 2- Realtek HD is installed and I use xsplit
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I need a silent fightstick...what can i do?
I currently have a little problem. I am addicted to street fighter, so i have late night gaming sessions on my madcatz TE fightstick. The only time i can actually play is late at night also due to work during the day, and social functions at night.
The problem is, I live with my girlfriend and the fightstick im sure many of you know makes tons of click clackity noise. She gets pissed off that its so loud because it interferes with her sleep.
Im curious if there is maybe a mod i can do to the buttons and stick, maybe to make them silent or less loud. If not, is there maybe a fightstick that is more quiet?
Ive never tried any fightstick other than madcatz, but maybe if anyone out there has a hori or whatever else exists can let me know!
thanks for replies.
The problem is, I live with my girlfriend and the fightstick im sure many of you know makes tons of click clackity noise. She gets pissed off that its so loud because it interferes with her sleep.
Im curious if there is maybe a mod i can do to the buttons and stick, maybe to make them silent or less loud. If not, is there maybe a fightstick that is more quiet?
Ive never tried any fightstick other than madcatz, but maybe if anyone out there has a hori or whatever else exists can let me know!
thanks for replies.
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↧
Sanwa JLF - Qanba's JLF Clone comparison photo
since I replace my joystick, I guess I made a nice comparison photos for references
![JLF-stick-Qanba-comparison_zpsa215835f.jpg]()
seems like Qanba's spring is more compressed when assembled due to bigger distance from the pivot bowl and spring (thicker plastic base than sanwa?) maybe that's why it feels harder
the only problem I have with it is Qanba becomes squeaky maybe since they don't use delrin or teflon for the pivot part, instead they use lightly structured plastic, lightly structured so it has less contact surface, and so the grease can rest in between.

seems like Qanba's spring is more compressed when assembled due to bigger distance from the pivot bowl and spring (thicker plastic base than sanwa?) maybe that's why it feels harder
the only problem I have with it is Qanba becomes squeaky maybe since they don't use delrin or teflon for the pivot part, instead they use lightly structured plastic, lightly structured so it has less contact surface, and so the grease can rest in between.
↧
Sub 1 frame HDTV/Monitor Input Lag Database
Purpose: To index input lag (average) results from various HDTVs and monitors that have sub 1 frame (16.66ms) of lag when compared to a CRT TV or Monitor.
Sources:
http://www.tftcentral.co.uk - Test LCD monitors for input lag compared to a CRT monitor.
http://www.prad.de - Test input lag using an oscilloscope.
http://www.hdtvtest.co.uk - Test the latest HDTV's for input lag compared to a CRT display. (Which they started doing from April 2010)
The New Definitive HDTV Lag FAQ - Been through 55 pages (Will complete looking through the thread in the coming days) or so and will add the monitors or HDTVs that lag less than 1 frame compared to CRT. http://shoryuken.com/forum/index.php?threads/the-new-definitive-hdtv-lag-faq.55593/
Testing Methods:
Please refer to TFTCentral's article on testing methods.
http://www.tftcentral.co.uk/articles/input_lag.htm
Preferred Testing Program / Hardware:
SMTT v2.0 or Oscilloscope.
http://smtt.thomasthiemann.com/index_en.html (SMTT Homepage)
http://en.wikipedia.org/wiki/Oscilloscope (Info on Oscilloscopes.)
How you can help: If you find that I have missed a HDTV or Monitor that has sub 1frame (average) of lag compared to a CRT please link to the test and results. If everything checks out it will be added to the list.
HDTVs:
Sony 32W400 - 8.6ms input lag 32" 1080p
Panasonic TC-L32X1 - 8-9ms input lag 32" 720p
Samsung LE32C530 - 14ms input lag (Any mode) 32" 1080p (U.S model LA32C530)
Panasonic TX-P50ST50B - 16ms input lag 50" 1080p (U.S model TC-P50ST50)
Samsung UE32D5000 - 16ms input lag 32" 1080p (U.S model UA32D5000)
Samsung LE32C450 - 16ms input lag 32" 720p (U.S model LA32C450)
Panasonic TX-P42S30B - 16ms input lag 42" 1080p (U.S model TC-P42S30)
Panasonic TX-P42C3B - 16ms input lag 42" 1024×768
Panasonic TX-P42ST30B - 16ms input lag 42" 1080p (U.S model TC-P42ST30)
Panasonic TX-P50S20B - 16ms input lag (Game picture mode) 50" 1080p
Panasonic TX-P42GT20 - 16ms input lag (2D to 3D conversion mode only) 42" 1080p
Panasonic TX-P42VT20B - 16ms input lag (2D to 3D conversion mode only) 42" 1080p
Panasonic TX-P46VT20B - 16ms input lag (2D to 3D conversion mode only) 46" 1080p
LG 32LD450 - 16ms input lag (Game picture mode) 32" 1080p
Samsung PS51D550 - 16ms input lag (HDMI 1 input label set to PC) 51" 1080p (U.S model PN51D550)
Samsung PS51D6900 - 16ms input lag (HDMI 1 input label set to PC) 51" (U.S model PS516900)
Toshiba 47VL863B - 16ms input lag (Game picture mode) 47" 1080p
User Reviewed HDTV's:
An area for user reviews of HDTV's that don't have hard results, however according to the poster "feels" to have low input lag. This section was added due to the very limited number of HDTV reviews that actually test for input lag. So, these HDTV's listed might be worth trying out at a store for yourself.
Samsung UE32EH5000 - low input lag 32" 1080p User Review
Monitors:
Dell E228WFP - 3ms input lag TN Film 22" 1680x1050 (User Tested)
Dell S2330MX - 3.8ms input lag TN Film 23" 1920x1080
Acer S243HLAbmii - 3.8ms input lag TN Film 24" 1920x1080
Philips 273P3LPHES - 4.4ms input lag (SmartResponse "On") TN Film 27" 1920x1080
ASUS MS238H - 5.05ms input lag TN Film 23" 1920x1080
AOC e2352Phz - 5.1ms input lag TN Film 23" 1920x1080
Samsung C27A750X - 5.3ms input lag (Fastest setting enabled) TN Film 27" 1920x1080
BenQ XL2410T - 5.6ms input lag (Instant = On) TN Film 120Hz 24" 1920x1080
Sceptre X270W - 5.75ms input lag TN Film 27" 1920x1080
BenQ GW2750HM - 6ms input lag AMVA27" 1920x1080
BenQ GW2450HM - 6ms input lag AMVA24" 1920x1080
LG IPS231P - 6.9ms input lag (user mode) e-IPS 23" 1920x1080
ASUS MS246H - 6.9ms input lag TN Film 24" 1920x1080
ASUS VE228H - 7ms input lag TN Film 22" 1920x1080
Samsung SM245B - 7.5ms input lag TN Film 24" 1920x1200
Hazro HZ30W - 7.5ms input lag S-IPS 30" 2560x1600
Hazro HZ26Wi - 7.5ms input lag H-IPS 26" 1920x1200
Asus VG278H - 7.9ms input lag (at 60Hz) TN Film 27" 1920x1080
NEC EA232WMi - 8.1ms input lag e-IPS 23" 1920x1080
Dell U2311H - 8.2ms input lag e-IPS 23" 1920x1080
ASUS VE247H - 8.3ms input lag TN Film 23.6" 1920x1080
ASUS VH236H - 8.3ms input lag (game mode) TN Film 23" 1920x1080 (A.K.A EVO MONITOR)
ASUS VH238H - 8.3ms input lag TN Film 23" 1920x1080
Dell G2410H - 8.59ms input lag TN Film 24" 1920x1080
Hazro HZ27WC - 8.8ms input lag H-IPS 27" 2560x1440
NEC EA231WMi - 8.8ms input lag e-IPS 23" 1920x1080
Asus PA238Q - 8.9ms input lag P-IPS 23" 1920x1080p (Factory Setting)
Dell U2312HM - 9.3ms input lag e-IPS 23" 1920x1080
LG L227WT - 9.4ms input lag TN Film 22" 1680x1050
Viewsonic VX2739wm - 9.4ms input lag TN Film 27" 1920x1080
Dell U2412M - 9.4ms input lag e-IPS 24" 1920x1200
HP ZR24W - 10ms input lag e-IPS 24" 1920x1200
Samsung F2380 - 10.6ms input lag cPVA 23" 1920x1080
Dell U2311H - 10.6ms input lag e-IPS 23" 1920x1080
HP ZR30W - 11.26ms input lag S-IPS 30" 2560 x 1600
Hazro HZ27WB - 11.3ms input lag H-IPS 27" 2560x1440
ASUS VG236H - 12ms input lag TN Film 120Hz 23" 1920x1080
LG E2711PY-BN - 12.9ms input lag TN Film 27" 1920x1080
Apple 27" Cinema Display - 12.73ms input lag IPS 27" 2560x1440 (Late 2010 model)
BenQ XL2420T - 13ms input lag TN Film 24" 1920x1080
Dell U2410 - 14.4ms input lag (Game mode) H-IPS 24" 1920x1200
Hazro HZ30Wi - 14.4ms input lag H-IPS 30" 2560x1600
LG IPS235V - 14.7ms input lag e-IPS 23" 1920x1080
Samsung 2233RZ - 15ms input lag TN Film 22" 1680x1050
ASUS ML239H - 15ms input lag e-IPS 23" 1920x1080
Dell U2211H - 15.6ms e-IPS 22" 1920x1080
Panel Technologies TN Film, MVA, PVA and IPS Explained
http://www.tftcentral.co.uk/articles/content/panel_technologies_content.htm
Sources:
http://www.tftcentral.co.uk - Test LCD monitors for input lag compared to a CRT monitor.
http://www.prad.de - Test input lag using an oscilloscope.
http://www.hdtvtest.co.uk - Test the latest HDTV's for input lag compared to a CRT display. (Which they started doing from April 2010)
The New Definitive HDTV Lag FAQ - Been through 55 pages (Will complete looking through the thread in the coming days) or so and will add the monitors or HDTVs that lag less than 1 frame compared to CRT. http://shoryuken.com/forum/index.php?threads/the-new-definitive-hdtv-lag-faq.55593/
Testing Methods:
Please refer to TFTCentral's article on testing methods.
http://www.tftcentral.co.uk/articles/input_lag.htm
Preferred Testing Program / Hardware:
SMTT v2.0 or Oscilloscope.
http://smtt.thomasthiemann.com/index_en.html (SMTT Homepage)
http://en.wikipedia.org/wiki/Oscilloscope (Info on Oscilloscopes.)
How you can help: If you find that I have missed a HDTV or Monitor that has sub 1frame (average) of lag compared to a CRT please link to the test and results. If everything checks out it will be added to the list.
HDTVs:
Sony 32W400 - 8.6ms input lag 32" 1080p
Panasonic TC-L32X1 - 8-9ms input lag 32" 720p
Samsung LE32C530 - 14ms input lag (Any mode) 32" 1080p (U.S model LA32C530)
Panasonic TX-P50ST50B - 16ms input lag 50" 1080p (U.S model TC-P50ST50)
Samsung UE32D5000 - 16ms input lag 32" 1080p (U.S model UA32D5000)
Samsung LE32C450 - 16ms input lag 32" 720p (U.S model LA32C450)
Panasonic TX-P42S30B - 16ms input lag 42" 1080p (U.S model TC-P42S30)
Panasonic TX-P42C3B - 16ms input lag 42" 1024×768
Panasonic TX-P42ST30B - 16ms input lag 42" 1080p (U.S model TC-P42ST30)
Panasonic TX-P50S20B - 16ms input lag (Game picture mode) 50" 1080p
Panasonic TX-P42GT20 - 16ms input lag (2D to 3D conversion mode only) 42" 1080p
Panasonic TX-P42VT20B - 16ms input lag (2D to 3D conversion mode only) 42" 1080p
Panasonic TX-P46VT20B - 16ms input lag (2D to 3D conversion mode only) 46" 1080p
LG 32LD450 - 16ms input lag (Game picture mode) 32" 1080p
Samsung PS51D550 - 16ms input lag (HDMI 1 input label set to PC) 51" 1080p (U.S model PN51D550)
Samsung PS51D6900 - 16ms input lag (HDMI 1 input label set to PC) 51" (U.S model PS516900)
Toshiba 47VL863B - 16ms input lag (Game picture mode) 47" 1080p
User Reviewed HDTV's:
An area for user reviews of HDTV's that don't have hard results, however according to the poster "feels" to have low input lag. This section was added due to the very limited number of HDTV reviews that actually test for input lag. So, these HDTV's listed might be worth trying out at a store for yourself.
Samsung UE32EH5000 - low input lag 32" 1080p User Review
Monitors:
Dell E228WFP - 3ms input lag TN Film 22" 1680x1050 (User Tested)
Dell S2330MX - 3.8ms input lag TN Film 23" 1920x1080
Acer S243HLAbmii - 3.8ms input lag TN Film 24" 1920x1080
Philips 273P3LPHES - 4.4ms input lag (SmartResponse "On") TN Film 27" 1920x1080
ASUS MS238H - 5.05ms input lag TN Film 23" 1920x1080
AOC e2352Phz - 5.1ms input lag TN Film 23" 1920x1080
Samsung C27A750X - 5.3ms input lag (Fastest setting enabled) TN Film 27" 1920x1080
BenQ XL2410T - 5.6ms input lag (Instant = On) TN Film 120Hz 24" 1920x1080
Sceptre X270W - 5.75ms input lag TN Film 27" 1920x1080
BenQ GW2750HM - 6ms input lag AMVA27" 1920x1080
BenQ GW2450HM - 6ms input lag AMVA24" 1920x1080
LG IPS231P - 6.9ms input lag (user mode) e-IPS 23" 1920x1080
ASUS MS246H - 6.9ms input lag TN Film 24" 1920x1080
ASUS VE228H - 7ms input lag TN Film 22" 1920x1080
Samsung SM245B - 7.5ms input lag TN Film 24" 1920x1200
Hazro HZ30W - 7.5ms input lag S-IPS 30" 2560x1600
Hazro HZ26Wi - 7.5ms input lag H-IPS 26" 1920x1200
Asus VG278H - 7.9ms input lag (at 60Hz) TN Film 27" 1920x1080
NEC EA232WMi - 8.1ms input lag e-IPS 23" 1920x1080
Dell U2311H - 8.2ms input lag e-IPS 23" 1920x1080
ASUS VE247H - 8.3ms input lag TN Film 23.6" 1920x1080
ASUS VH236H - 8.3ms input lag (game mode) TN Film 23" 1920x1080 (A.K.A EVO MONITOR)
ASUS VH238H - 8.3ms input lag TN Film 23" 1920x1080
Dell G2410H - 8.59ms input lag TN Film 24" 1920x1080
Hazro HZ27WC - 8.8ms input lag H-IPS 27" 2560x1440
NEC EA231WMi - 8.8ms input lag e-IPS 23" 1920x1080
Asus PA238Q - 8.9ms input lag P-IPS 23" 1920x1080p (Factory Setting)
Dell U2312HM - 9.3ms input lag e-IPS 23" 1920x1080
LG L227WT - 9.4ms input lag TN Film 22" 1680x1050
Viewsonic VX2739wm - 9.4ms input lag TN Film 27" 1920x1080
Dell U2412M - 9.4ms input lag e-IPS 24" 1920x1200
HP ZR24W - 10ms input lag e-IPS 24" 1920x1200
Samsung F2380 - 10.6ms input lag cPVA 23" 1920x1080
Dell U2311H - 10.6ms input lag e-IPS 23" 1920x1080
HP ZR30W - 11.26ms input lag S-IPS 30" 2560 x 1600
Hazro HZ27WB - 11.3ms input lag H-IPS 27" 2560x1440
ASUS VG236H - 12ms input lag TN Film 120Hz 23" 1920x1080
LG E2711PY-BN - 12.9ms input lag TN Film 27" 1920x1080
Apple 27" Cinema Display - 12.73ms input lag IPS 27" 2560x1440 (Late 2010 model)
BenQ XL2420T - 13ms input lag TN Film 24" 1920x1080
Dell U2410 - 14.4ms input lag (Game mode) H-IPS 24" 1920x1200
Hazro HZ30Wi - 14.4ms input lag H-IPS 30" 2560x1600
LG IPS235V - 14.7ms input lag e-IPS 23" 1920x1080
Samsung 2233RZ - 15ms input lag TN Film 22" 1680x1050
ASUS ML239H - 15ms input lag e-IPS 23" 1920x1080
Dell U2211H - 15.6ms e-IPS 22" 1920x1080
Panel Technologies TN Film, MVA, PVA and IPS Explained
http://www.tftcentral.co.uk/articles/content/panel_technologies_content.htm
↧
LF: Computer Repair in Tokyo
Hello Everyone,
I have a Macbook Pro 13" 2009 that a friend gave me and It has been water damaged. I was wondering if there were any SRKers here in Tokyo that can help me out by fixing this or finding a place to fix. I know very little Japanese and need all the help I can get.
thanks!
I have a Macbook Pro 13" 2009 that a friend gave me and It has been water damaged. I was wondering if there were any SRKers here in Tokyo that can help me out by fixing this or finding a place to fix. I know very little Japanese and need all the help I can get.
thanks!
↧
Complete noob trying to mod Hori EX2 fightstick
Hi, I'm attempting to mod my Hori EX2 fightstick using the Joytron Paewang Revolution PCB and the problem I'm having is that the pcb is not being detected as a controller by my xbox when I plug it in, meaning absolutely nothing works. I haven't yet set all the wires to their final positions, but I hooked up one of the buttons to activate turbo when pressed (at least I think I did it right), because I thought that the problem might be that turbo needs to be held to activate the controller for the first time. I have some possibly very simple questions.
1. When wiring the push buttons or joystick, does it matter which wire is ground?
2. Should my PCB be detected when I plug it in to the xbox for the first time regardless of whether or not I held turbo down or not?
Any response is appreciated. Thanks.
1. When wiring the push buttons or joystick, does it matter which wire is ground?
2. Should my PCB be detected when I plug it in to the xbox for the first time regardless of whether or not I held turbo down or not?
Any response is appreciated. Thanks.
↧
↧
Saturn to PSX converter
Hello!
I desperately want to get the SAT2PSX converter to hook up my Sega Virtua Stick Pro to other consoles (chaining SAT2PSX with the Tototek converters). Paul Keio from keio.dk is the only known person who used to made such converters, but they are no longer in production so I've decided to build some by myself using description from his site.
They seems pretty easy to make, the only problem for me was the microcontroller stuff, so I've ordered two pre-progammed items from him. Unfortunately it didn't help because my order was not shipped and all my attempts to connect Paul are failing since the early april, but I was lucky to found an engineer at the local electronic forum who helped me with programming. As for Paul, he is like completely offline for some reason, and that's why I'm searching for the help/advice around the web.
So, the problem is that nothing works and I'm actually tired checking the stuff. Everything is built up exactly as it is described here. All wires are soldered to DIP socket pins in the provided order, both SAT1 and PSX5 wires are soldered to the pin 20 of the socket (and both SAT9 and PSX4 goes to pin 10), continuity is perfect, circuits are not shortened, 10µF capacitor across the 5V and GND is soldered with the negative side towards the GND. When converter is connected to PS2, LED is glowing with the plugged Saturn pad, and blinking with 3 sec interval without it.
ATtiny2313-20PU chip itself is powered by Playstation's +3.3V (which differs from the +5V at the wiring diagram, but seem normal, as there are no PSXs or PS2s in this Galaxy which outputs +5V to pin 5). Firmware file (which is Saturn_to_PSX.hex) is taken from the source archive and uploaded with the Phyton ChipProg-48 programmer. Fuse bits info from the text file
![keio.jpg]()
So my mind is really blowing off, I can't understand what I did wrong or why this stuff doesn't work, and I'm looking for any help on this case. Thanks ahead!
I desperately want to get the SAT2PSX converter to hook up my Sega Virtua Stick Pro to other consoles (chaining SAT2PSX with the Tototek converters). Paul Keio from keio.dk is the only known person who used to made such converters, but they are no longer in production so I've decided to build some by myself using description from his site.
They seems pretty easy to make, the only problem for me was the microcontroller stuff, so I've ordered two pre-progammed items from him. Unfortunately it didn't help because my order was not shipped and all my attempts to connect Paul are failing since the early april, but I was lucky to found an engineer at the local electronic forum who helped me with programming. As for Paul, he is like completely offline for some reason, and that's why I'm searching for the help/advice around the web.
So, the problem is that nothing works and I'm actually tired checking the stuff. Everything is built up exactly as it is described here. All wires are soldered to DIP socket pins in the provided order, both SAT1 and PSX5 wires are soldered to the pin 20 of the socket (and both SAT9 and PSX4 goes to pin 10), continuity is perfect, circuits are not shortened, 10µF capacitor across the 5V and GND is soldered with the negative side towards the GND. When converter is connected to PS2, LED is glowing with the plugged Saturn pad, and blinking with 3 sec interval without it.
ATtiny2313-20PU chip itself is powered by Playstation's +3.3V (which differs from the +5V at the wiring diagram, but seem normal, as there are no PSXs or PS2s in this Galaxy which outputs +5V to pin 5). Firmware file (which is Saturn_to_PSX.hex) is taken from the source archive and uploaded with the Phyton ChipProg-48 programmer. Fuse bits info from the text file
-U lfuse:w:0xe4:m -U hfuse:w:0x9f:m -U efuse:w:0xff:mactually seems to be the AVRDUDE code, which could be solved with the AVR Fuse Calculator.

So my mind is really blowing off, I can't understand what I did wrong or why this stuff doesn't work, and I'm looking for any help on this case. Thanks ahead!
↧
FGW Converter Thread - Roll your own converters
Since On-The-Fly remapping has been implemented, I figured it was time for the FGW Converter to get its own thread.
Welcome Sheet: http://www.godlikecontrols.com/download/converterwelcome2.pdf
Q: What is it?
A: The FGWidget converter is a small micro-controller based circuit board that reads the status of a connected PlayStation, Super Nintendo, or Sega Saturn board. Based on the buttons or directions pressed on the controller, matching pins on the converter will either drop to a low output voltage (if the matching button or direction is pressed on the controller), or to a high impedance with pull up resistor state (if the matching button or direction is not pressed on the controller). This output from the converter can be connected directly to a female Neo-Geo connector, or used in conjunction with any common ground controller board. As an example, this board can be used to make your own PSX->NeoGeo converter, or used with an MC Cthulhu board to make your own SNES->PS3 converter, or with a common ground Xbox360 controller board to make your own Saturn->Xbox360 converter.
Q: Wait, I though this controlled LEDs?
A: No, that's the FGW LED Controller. The 'FGW' in the front is short for 'Fighting Game Widget', meaning its a small, cheap, Atmel controlled device. From a hardware standpoint, they are very similar, but the code on the two chips is WAY different. So, FGW LED Controller controls LEDs. FGW Converter is for making your own converters.
Q: Is it easy to use?
A: NO! Proper setup of an FGW Converter requires use of a multimeter, soldering iron, and most likely a dremel as well. It only comes in kit form that has to be soldered together. It will require a cord from a sacrificed controller or extension cord, using a multimeter to pin that cord out so you can properly solder it to the board. Using it in a project box will likely require dremelling out spots for the cords and connectors to go. This is a cheap tool meant for experienced tech heads. If you don't consider the work I've listed as fun, I would recommend contacted a tech in the Trading Outlet to bribe them to make the converter you want.
Q: Can it be used with Superguns?
A: Absolutely, it was designed with Superguns in mind.
Q: What's this about button remapping?
A: FGW Converter just had on the fly button remapping implemented. If you ordered your FGW Converter before 9/7/11, yours will NOT have the remapping code in it. All FGW Converters sold after that date will have the button remapping code in it.
Q: How do I do the button remapping?
A: This can get kind of complicated, so I'm gonna put the nuts and bolts into a spoiler tag.
Q: I have a FGW Converter, but it doesn't have the button remapping code. How can I get the button remapping code on my converter?
A: Easy option would be to by a new FGW Converter, pop out the older chip from your current one, and pop the new chip in. There's no option to buy the chip separately, since the chip costs way more than everything else in the kit put together. Next option would be to send me your old chip for me to reprogram it. I'll reprogram it for free, but you will need to ship it to me, and paypal for shipping. That shipping would be $2 for first class mail in the US. Please PM me to setup.
Q: I have a problem with buttons appearing the 'Turbo' on their own, going on and off even though they're held down.
A: Known compatability problem with FGW Converter kits sold in September, October, and November of 2011. Check the question above to get your chip reprogrammed.
Q: My Kitty based stick or MC Cthulhu based stick doesn't work on the FGW Converter using a PSX cable.
A:.Known compatability problem with FGW Converter kits sold in September, October, and November of 2011. Check the question above to get your chip reprogrammed.
More QA's to come.
How to order:
http://www.godlikecontrols.com
Welcome Sheet: http://www.godlikecontrols.com/download/converterwelcome2.pdf
Q: What is it?
A: The FGWidget converter is a small micro-controller based circuit board that reads the status of a connected PlayStation, Super Nintendo, or Sega Saturn board. Based on the buttons or directions pressed on the controller, matching pins on the converter will either drop to a low output voltage (if the matching button or direction is pressed on the controller), or to a high impedance with pull up resistor state (if the matching button or direction is not pressed on the controller). This output from the converter can be connected directly to a female Neo-Geo connector, or used in conjunction with any common ground controller board. As an example, this board can be used to make your own PSX->NeoGeo converter, or used with an MC Cthulhu board to make your own SNES->PS3 converter, or with a common ground Xbox360 controller board to make your own Saturn->Xbox360 converter.
Q: Wait, I though this controlled LEDs?
A: No, that's the FGW LED Controller. The 'FGW' in the front is short for 'Fighting Game Widget', meaning its a small, cheap, Atmel controlled device. From a hardware standpoint, they are very similar, but the code on the two chips is WAY different. So, FGW LED Controller controls LEDs. FGW Converter is for making your own converters.
Q: Is it easy to use?
A: NO! Proper setup of an FGW Converter requires use of a multimeter, soldering iron, and most likely a dremel as well. It only comes in kit form that has to be soldered together. It will require a cord from a sacrificed controller or extension cord, using a multimeter to pin that cord out so you can properly solder it to the board. Using it in a project box will likely require dremelling out spots for the cords and connectors to go. This is a cheap tool meant for experienced tech heads. If you don't consider the work I've listed as fun, I would recommend contacted a tech in the Trading Outlet to bribe them to make the converter you want.
Q: Can it be used with Superguns?
A: Absolutely, it was designed with Superguns in mind.
Q: What's this about button remapping?
A: FGW Converter just had on the fly button remapping implemented. If you ordered your FGW Converter before 9/7/11, yours will NOT have the remapping code in it. All FGW Converters sold after that date will have the button remapping code in it.
Q: How do I do the button remapping?
A: This can get kind of complicated, so I'm gonna put the nuts and bolts into a spoiler tag.
Spoiler:
Here's the order of the buttons you need to know:
1 - Square
2 - X
3 - Triangle
4 - Circle
5 - R1
6 - R2
7 - L1
8 - L2
You should notice that is the LP, LK, MP, MK, HP, HK, PPP, KKK order of most standard PSX arcade sticks.
To get into button remapping mode, hold down Start and Select on your controller if you are using a PSX or SNES controller, or hold down just Start if you're using a Saturn controller. You'll have to it down for about 10 full seconds. You can move the directional pad or stick during this time, and the directions will stop responding once the buttons have been held down long enough. Once that happens, let go of the buttons, and you're in remapping mode.
Now, your converter is waiting for to tell it what button(s) should activate the Square line, since it's first on the list. Press all of the buttons you want to activate the X line, and release them all. It's important that you have them held down at the same time. Once allof your buttons that activate X have been pressed, release them all. That setting will be saved, and it will then wait for you to tell it what button(s) should activate the next line on the list.
Once all 8 of the buttons have been set, the mapping will be permanently saved to the controller and the controller will return to normal operation.
If you do NOT want a button to activate the current line to set, either press and release Select(PSX, SNES), or hold down all eight buttons (Saturn) and release. That will make sure none of your buttons will activate that line.
1 - Square
2 - X
3 - Triangle
4 - Circle
5 - R1
6 - R2
7 - L1
8 - L2
You should notice that is the LP, LK, MP, MK, HP, HK, PPP, KKK order of most standard PSX arcade sticks.
To get into button remapping mode, hold down Start and Select on your controller if you are using a PSX or SNES controller, or hold down just Start if you're using a Saturn controller. You'll have to it down for about 10 full seconds. You can move the directional pad or stick during this time, and the directions will stop responding once the buttons have been held down long enough. Once that happens, let go of the buttons, and you're in remapping mode.
Now, your converter is waiting for to tell it what button(s) should activate the Square line, since it's first on the list. Press all of the buttons you want to activate the X line, and release them all. It's important that you have them held down at the same time. Once allof your buttons that activate X have been pressed, release them all. That setting will be saved, and it will then wait for you to tell it what button(s) should activate the next line on the list.
Once all 8 of the buttons have been set, the mapping will be permanently saved to the controller and the controller will return to normal operation.
If you do NOT want a button to activate the current line to set, either press and release Select(PSX, SNES), or hold down all eight buttons (Saturn) and release. That will make sure none of your buttons will activate that line.
Q: I have a FGW Converter, but it doesn't have the button remapping code. How can I get the button remapping code on my converter?
A: Easy option would be to by a new FGW Converter, pop out the older chip from your current one, and pop the new chip in. There's no option to buy the chip separately, since the chip costs way more than everything else in the kit put together. Next option would be to send me your old chip for me to reprogram it. I'll reprogram it for free, but you will need to ship it to me, and paypal for shipping. That shipping would be $2 for first class mail in the US. Please PM me to setup.
Q: I have a problem with buttons appearing the 'Turbo' on their own, going on and off even though they're held down.
A: Known compatability problem with FGW Converter kits sold in September, October, and November of 2011. Check the question above to get your chip reprogrammed.
Q: My Kitty based stick or MC Cthulhu based stick doesn't work on the FGW Converter using a PSX cable.
A:.Known compatability problem with FGW Converter kits sold in September, October, and November of 2011. Check the question above to get your chip reprogrammed.
More QA's to come.
How to order:
http://www.godlikecontrols.com
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New MCZ TE2 for XBox One (already Confirmed)
So I didn't get to see the stream, but I read in a Liveblog that a new Mad Catz TE 2 Fightstick was used to demonstrate the new Killer Instinct for XBox One! Anyone seen any additional details about that new stick? I suppose that the MadCatz.tv site is mum until tomorrow.
UPDATE: already confirmed, so I removed the question mark from the thread topic... Now that it's confirmed, let's talk about it!
UPDATE: already confirmed, so I removed the question mark from the thread topic... Now that it's confirmed, let's talk about it!
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SANWA JLF-TRG-8YTH.SK vs Paradise Arcade silent omron kit (actuator/diagonal question)
So first off I am not putting down PAS. I love them. I just got a silent kit and put it on my JLF and I can't hit the diaganols for shit. I literally ride the gate and hit them 1/10th of the time. I know they use the exact same switches and an identical harness. And I know that they both use a .5 MM over sized actuator. My question is: Is paradise arcade's .55 over sized aluminum actuator a different shape then the white plastic one Sanwa sends out with their SANWA JLF-TRG-8YTH.SK ?
That's the only thing I can think that is different.
Also does anyone that owns a SANWA JLF-TRG-8YTH.SK have a hard time with diags compared to the stock jlf? I know the actuator is a little bigger and i know the OMRON D2RVG engage point is a lot deeper in than the stock JLF switches (hence the bigger actuator) but i cant imagine diagonals being that hard to hit.
Please, anyone with info on this let me know. I will also pass it along to PAS.
Thank you very much!!!
Seth
(I would just buy a SANWA JLF-TRG-8YTH.SK to test but I feel like I would be paying $75 for a 90c actuator)
(ps I know there was a similar topic on this matter but I believe it was having to do with hitting diagonals on zippy vs cherry
That's the only thing I can think that is different.
Also does anyone that owns a SANWA JLF-TRG-8YTH.SK have a hard time with diags compared to the stock jlf? I know the actuator is a little bigger and i know the OMRON D2RVG engage point is a lot deeper in than the stock JLF switches (hence the bigger actuator) but i cant imagine diagonals being that hard to hit.
Please, anyone with info on this let me know. I will also pass it along to PAS.
Thank you very much!!!
Seth
(I would just buy a SANWA JLF-TRG-8YTH.SK to test but I feel like I would be paying $75 for a 90c actuator)
(ps I know there was a similar topic on this matter but I believe it was having to do with hitting diagonals on zippy vs cherry
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Any other PS3 Pearl owners?
I was one of the few that bought that beaut when it was just avaialble for PS3. I personally like the design better than the fusion and I'm glad to have it. Sadly I would like to change the clear panel but can't find anyone who cuts them out. Eight-Arc doesn't make them any more because they've moved to fusion. If anyone has been able to find someone who was able to do it, I'd appreciate some input. Thanks in Advance.
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QanbaQ4 not working on PS3 anymore, only PC(and maybe xbox)?
So I had my QanbaQ4 connected at the same time that my xbox-for-windows controller was connected, and I restarted my computer and did a windows update. All of a sudden my Q4 started only reading as "Xbox 360 controller for Windows" and when I tried to connect it to my PS3, it says "An unknown device has been connected." even though the console switch is still on PS3/PC and it won't work. I've tried uninstalling and disabling the driver, restarting my PC and PS3, and connecting a PS3 controller at the same time as the Q4, but nothing works. Has anyone have the slightest clue what is wrong, or if there is a fix or not?
Edit:Also I had just switched out the buttons today on the stick before this all happened
Edit:Also I had just switched out the buttons today on the stick before this all happened
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www.eightarc.com premium tournament joystick thread
Eightarc and Qanba have partnered together to bring you premium joysticks. Built from the ground up, Eightarc joysticks are made from the finest materials and premium arcade components. Our exclusive joysticks are not available anywhere else.
Our webstore is open for business and we have joysticks in stock. We ship within the continental USA from the Greater San Francisco Bay Area. If you’re outside the continental USA, email us at [URL='http://mailto:info@eightarc.com']info@eightarc.com[/URL]. We are now shipping worldwide!
Depending on your needs or budget, we have a joystick for you:
Reviews:
IGN.com
http://www.ign.com/videos/2011/11/04/eightarc-arcade-sticks-video-review
Eventhubs.com
http://www.eventhubs.com/news/2011/nov/09/eightarc-fusion-and-ps3-onyx-review-eventhubs/
Avoidingthepuddle.com
http://www.avoidingthepuddle.com/news/2011/9/25/atp-review-of-the-new-eightarc-arcade-stick.html
http://www.avoidingthepuddle.com/news/2011/10/13/atp-review-of-the-eightarc-fusion-arcade-stick.html
Youtube.com
[media=youtube]XAEurHvuuaM[/media]
[media=youtube]-zm53hb47fs[/media]
[media=youtube]B-Fz_dJsL9s[/media]
[media=youtube]jNl2hJkGgDY[/media]
[media=youtube]G9jHWHbATfc[/media]
[media=youtube]oXvrTvhsv6g[/media]
![ZJnwk.jpg]()
![7YyQr.jpg]()
www.eightarc.com
www.facebook.com/eightarc
www.twitter.com/eightarc
www.youtube.com/user/eightarc
www.tinyurl.com/eightarc-amazon-store
Our webstore is open for business and we have joysticks in stock. We ship within the continental USA from the Greater San Francisco Bay Area. If you’re outside the continental USA, email us at [URL='http://mailto:info@eightarc.com']info@eightarc.com[/URL]. We are now shipping worldwide!
Depending on your needs or budget, we have a joystick for you:
- Fusion Ebony and Ivory for $184.99
- Qanba Q4 Black for $149.99
- Qanba Q4 White and Red for $149.99
- Qanba Q4 Ice Red for $179.99
- Qanba Q4 Ice Blue for $179.99
Reviews:
IGN.com
http://www.ign.com/videos/2011/11/04/eightarc-arcade-sticks-video-review
Eventhubs.com
http://www.eventhubs.com/news/2011/nov/09/eightarc-fusion-and-ps3-onyx-review-eventhubs/
Avoidingthepuddle.com
http://www.avoidingthepuddle.com/news/2011/9/25/atp-review-of-the-new-eightarc-arcade-stick.html
http://www.avoidingthepuddle.com/news/2011/10/13/atp-review-of-the-eightarc-fusion-arcade-stick.html
Youtube.com
[media=youtube]XAEurHvuuaM[/media]
[media=youtube]-zm53hb47fs[/media]
[media=youtube]B-Fz_dJsL9s[/media]
[media=youtube]jNl2hJkGgDY[/media]
[media=youtube]G9jHWHbATfc[/media]
[media=youtube]oXvrTvhsv6g[/media]


www.eightarc.com
www.facebook.com/eightarc
www.twitter.com/eightarc
www.youtube.com/user/eightarc
www.tinyurl.com/eightarc-amazon-store
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Street Fighter X Tekken Arcade FightStick PRO - Official Thread
The FightStick PRO (Street Fighter X Tekken) limited edition has been announced and is now up for pre-order.
Street Fighter X Tekken - Arcade FightStick PRO
Limited to 1000 total, for both PS3 and Xbox 360.
Details here:
http://store.gameshark.com/listCategoriesAndProducts.asp?idCategory=414
Images:
![SXT88381.jpg]()
![SXT88381.01.jpg]()
![SXT88381.02.jpg]()
![SXT88381.03.jpg]()
http://iplaywinner.com/news/2011/6/7/e3-new-street-fighter-x-tekken-arcade-stick-prototype-from-m.html
Weird seeing the turbo on the right. I wonder if this is with Sanwa parts ala a TE or another stick with the new and improved MadKatz stock parts.
Neat to see regardless!
Street Fighter X Tekken - Arcade FightStick PRO
Limited to 1000 total, for both PS3 and Xbox 360.
Details here:
http://store.gameshark.com/listCategoriesAndProducts.asp?idCategory=414
Images:





http://iplaywinner.com/news/2011/6/7/e3-new-street-fighter-x-tekken-arcade-stick-prototype-from-m.html
Weird seeing the turbo on the right. I wonder if this is with Sanwa parts ala a TE or another stick with the new and improved MadKatz stock parts.
Neat to see regardless!
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Quanba Help
I messed up a .110 quick connect on my quanba Q4RAF during a button change.... plz help
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New Korean Lever Offers New Possibilities for Mad Catz FightSticks
Special guest blog on the Mad Catz site, by Western Wolves laugh ! New Korean stick lever offers new possibilities for your Mad Catz FightStick! - http://www.madcatz.com/korean-style-joystick-offers-new-fightstick-possibilities/
![249552_10151095652158883_1162969682_n.jpg]()
Thanks laugh for the writeup!

Thanks laugh for the writeup!
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mad catz te sticks won't work on ps4
http://www.joystiq.com/2013/06/13/playstation-4-incompatible-with-ps3-mad-catz-tournament-edition/
Was going they would work being usb and all :(
Was going they would work being usb and all :(
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