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The official Cthulhu and ChImp thread - Try our new Dreamcast flavor!

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Welcome Sheets:
PS3 Cthulhu: http://www.godlikecontrols.com/download/PS3CthulhuWelcome.pdf
MC Cthulhu: http://www.godlikecontrols.com/download/MCCthulhuWelcome.pdf
ChImp: http://www.godlikecontrols.com/download/chimpwelcomev2.pdf
ChimpSMD: http://www.godlikecontrols.com/download/chimpsmdwelcome.pdf
Imp: http://www.godlikecontrols.com/download/impwelcome.pdf

MC Cthulhu newest firmware: http://www.godlikecontrols.com/download/cthulhu/MCCthulhu23.zip
MC Cthulhu Variations firmwares:
http://www.godlikecontrols.com/download/cthulhu/MC_Variations.zip
Cthulhu troubleshooting guide: http://shoryuken.com/forum/index.php?threads/t.46572/page-40#post-2271122
Chimp troubleshooting guide: http://shoryuken.com/forum/index.php?threads/t.46572/page-85#post-2273436
ChimpSMD newest official firmware: http://www.godlikecontrols.com/download/chimp/ChimpSMD12.zip
ChimpSMD Firmware Variations: http://www.godlikecontrols.com/download/chimp/ChimpSMD_Variations.zip

Imp thread:http://shoryuken.com/forum/index.php?threads/s.59232/

Q: I'm having problems on SF4 AE for PC.
A: http://shoryuken.com/forum/index.php?threads/t.46572/page-163#post-5526956

Q: When using the Cthulhu on a PC, I see Select and Start are buttons 9 and 10, and the Home button is button number 13. How come there is a button 11 and button 12, but nothing ever turns them on?
A: Buttons 11 and 12 are read by the Playstation 3 as L3 and R3, the 'clicks' when you press down on the analog sticks. Even though nothing on the Cthulhu activates them, we still have to send the information to the PS3 so that it believes we are a proper controller.

Q: Why won't the PS3 turn on when I press the Home button?
A: When the PS3 is off, it cuts power to the USB ports. SIXAXIS controllers are the only ones that can wake a PS3 up from being off. No wired controller can ever turn a PS3 on.

Q: When using the Cthulhu on a PC, moving the stick around causes BOTH the X/Y axis to change, and the POV Hat to change to match. When using the Cthulhu on a PS3, moving the stick around causes BOTH the d-pad to change, and the Left analog stick to change to match. Why does this happen, and how could I change it?
A: The Cthulhu is designed to do this; it's normal and won't cause any problems. This setup was created as a compromise between how PC games usually expect the directions to be reported (X/Y axis) and how the PS3 expects the d-pad to be reported (POV hat). With this setup, you can just plug and play on most if not all of the games you want to play on both PC and PS3. If you would like the stick to be reported as one and only one of those for whatever reason, hold down the Select or Start button when plugging in; I don't remember which is which, but one disables the X/Y and only reports dpad/POV hat, the other disables POVhat/dpad and only reports over the left analog stick/X/Yaxis

Q: Where can I access the D+/D- lines for a dual mod?
A: D- (white) can be tapped in the D column. D+ (green) can be tapped in the E column.

_________________
Multi-Console 'MC' Cthulhu questions:

Q: What is it?
A: The MC Cthulhu is the multi-console version of the Cthulhu. It uses a more feature-rich chip that allows for the board to support more than just the PS3.

Q: So what's different?
A: The chip is different, and it comes with diodes that help protect the console in case the cord is plugged into more than one console at a time. The green board is the same, all of the parts are the same, the pinout is the same, etc.

Q: What consoles will it work on?
A: Currently, the MC Cthulhu will work on the PS3 (with all of the functionality of the original PS3 Only Cthulhu, so yes, it works just fine on PC), Xbox1, Dreamcast, Playstion/Playstation 2, Gamecube, NES, Super Nintendo, 3DO*, Sega Saturn and TurboGrafx16/PC-Engine consoles. Playstation support appears to work well with many converters.
(3DO support is currently limited to being the only controller. No daisy chain support or support in a daisy chain.)

Q: What about Wii?
A: The GameCube support will work on any game that supports a GameCube controller. (GG:AC, TvC, Smash Bros, Metal Slug Anthology, etc.)

Q: What about on Smash Brothers?
A: Yes! The Gamecube support in the MC Cthulhu includes two different modes for Smash Brothers play. These modes are very experimental so feel free to speak up any input on how it could be improved. Information on how to enter these modes and how they work can be read up on here: Universal PCB (eventually) thread

Q: I have a Cthulhu, but I don't know if I have a PS3 only version, or an MC Cthulhu. How can I tell the difference?
A: If the Cthulhu is assembled, just plug it into a PC and check the game controller applet in the Control Panel. The name should be very clear about whether it is meant for PS3/PC or is a MultiConsole version. If the Cthulhu is unassembled, look in the bag for a set of four diodes; MC Cthulhu kits come with diodes, but PS3 Only versions don't. If you're looking at just the chip, look at the first row of text on the chip; the PS3 Only version will have the text 'F24' on it, usually 18F2450. The MC Cthulhu will have the text 'F25' on it, usually 18LF2550.

Q: What about Xbox360?
A: Nope. Xbox360 uses special chips to prove they're licensed. Until they get publicly cracked, I dont think its going to happen.

Q: What about console X?
A: Maybe, but for now I need more feedback on the consoles already supported. No promises, no guarantees.

Q: If I buy now, and then you get console X added, won't I be screwed?
A: No, you'll still be fine. The MC Cthulhu includes a bootloader that allows the firmware to be updated in the event a new console gets added.

Q: I have a PS3 Cthulhu now. Do I have to buy a whole new board?
A: No. Upgrade chips are available. Installation is just a matter of popping the old chip out, popping the new chip in, and soldering the four diodes into place; if your Cthulhu already has the four diodes on it (board revision 1.4 or higher) then you don't even have to do that, just swap chips. You can find detailed instructions on the diode installation here:
Select Your Power

Q: Where can I buy an MC Cthulhu?
A: Godlike Controls
Focus Attack

Q: How does the board connect to the console?
A: The Cthulhu board has a set of unused holes near the USB jack, labelled with row 1-3 and columns G, A-F, and V. Each one has a specific purpose. For each of the possible consoles you want to use with your stick, you need a cable for that system (from an extension cord or dead controller) and you solder the wires in that cable to specific points on the Cthulhu.

Q: So if I want to play on PS3 and Playstation, I'll need 2 cables coming off of the MC Cthulhu board?
A: Exactly.

Q: I don't plan on ever playing on a Gamecube/PSX/Xbox/ConsoleX. Do I have to put in that cable?
A: Nope. Only put in the cable for the consoles you want to play on.

Q: So how do I install the Playstation, or Gamecube, NES, SNES, or Xbox1 cable on the MC Cthulhu?
A: Instructables for all supported consoles have been placed. Easiest way to find everything related to the Cthulhu is to go to Instructables.com and search for 'cthulhu' which will bring up everything I've done, and a couple of cool knitting instructions.
Gamecube: How To Install an Gamecube cable onto a Multi-Console Cthulhu
PSX: How To Install a Playstation cable onto a Multi-Console Cthulhu
Xbox1: How To Install an Xbox1 cable onto a Multi-Console Cthulhu
NES: How To Install an NES cable onto a Multi-Console Cthulhu
SNES: How To Install an SNES cable onto a Multi-Console Cthulhu
A collection of all of them can be found in rtdzign's RJ45 thread:
http://shoryuken.com/forum/index.php?threads/r.100475/

Q: How do I update the firmware? Where is it?
A: A link to the most recent version is at the very top of this post. Read the included readme.txt for directions.

Q: I get a weird error when I try to doubleclick Bootloader.exe?
A: Bootloader requires dotNet, which can be downloaded here: Microsoft .NET Framework

Q: What's the button mappings on all of the consoles?
A:
Spoiler:

PS3:
1P: Square
2P: Triangle
3P: R1
4P: L1
1K: X
2K: Circle
3K: R2
4K: L2
Start: Start
Select: Select
Home: PS

PSX:
1P: Square
2P: Triangle
3P: R1
4P: L1
1K: X
2K: Circle
3K: R2
4K: L2
Start: Start
Select: Select
Home: Up+Select

PSX (DC Converter mode: Hold 3P and 3K when plugging in)

1P: Square
2P: Triangle
3P: L1
4P: L2
1K: X
2K: Circle
3K: R1
4K: R2
Start: Start
Select: Select
Home: Start+X

Gamecube (normal mode):
1P: Y
2P: X
3P: L
4P: B
1K: B
2K: A
3K: R
4K: Y
Start: Start
Select: Z
Home: N/A

Dreamcast:
1P: X
2P: Y
3P: Z
1K: A
2K: B
3K: C
Start: Start

Xbox (Select not pressed):
1P: X
2P: Y
3P: White
4P: LT
1K: A
2K: B
3K: Black
4K: RT
Start: Start
Select: Back
Home: N/A
Home + 1P : Left stick click
Home + 1K : Right stick click
Home + Stick: Left and Right analog sticks

NES (All Modes)
Start:Start
Select:Select
1K: B
2K: A
Home: Go to next mode (Normal -> Turbo -> Punchout -> Normal ->.....)

NES (Turbo Mode)
1P: Rapid Fire B
2P: Rapid Fire A

NES (Punchout Mode)
1P: Select
2P: Start

SNES:
1P: Y
2P: X
3P: L
1K: B
2K: A
3K: R
Start: Start
Select: Select

Saturn:
1P: X
2P: Y
3P: Z
1K: A
2K: B
3K: C
4P: L
4K: R
Start:Start
Select:L

3DO:
1P: L
2P: P (Play/Pause)
3P:R
1K:A
2K:B
3K:C
Start: P
Select: Stop

TG16/PCE:
All modes:
Select: Select
Start: Run
Guide: Next mode (Direct: Normal -> Neogeo. Through multitap: Normal -> Six button -> Neogeo)

Normal:
1K: II
2K: I

Neogeo:
1K:Select
1P: Run
2P: II
3P: I

Six button:
1P: IV
2P: V
3P: VI
1K: III
2K: II
3K: I


Q: What about if we only want one cable on the stick at a time? Is there way to make removable cables?
A: Yes. Please look into this thread which covers how to use RJ-45 modular connections for making cables.
http://shoryuken.com/forum/index.php?threads/r.100475/

Q: You said the firmware on the MC Cthulhu can be updated. Can I update the firmware on my current PS3 Only Cthulhu?
A: No. The PS3 Only Cthulhu doesn't contain the ability to update firmware. Even if it did, it wouldn't help; the chip in the MC Cthulhu is much stronger than the chip in the PS3 Cthulhu. There is a piece called the SPI module that is needed for most consoles that just doesn't exist on the PS3 Cthulhu chip.

Q: Can I order console cables from you?
A: Sure. I have extension cables for Playstation, Gamecube and on hand; the same ones used in the Instructables. Price is listed below.

Q: Can I pay you a little extra to install them on the MC Cthulhu for me?
A: I'm sorry but I just can't do that right now. If I had the time, I would, but the SF4 rush currently underway has everything crazy for everyone.

Q: Would it matter what kind of PS cord i use? Do I need a PSX cord or a PS2 cord?
A: PS2 cord is identical to a PSX cord. If it plugs into the controller port on a PSX or a PS2, then it will work for this.

Q: What about converter support?
A:
Spoiler:
Tested as working:
Joytron Xconverter360+ (Toodles): Joytron Xconverter 360 Plus
EMS USB2 (Mixah)
EMS Trio Linker Plus (Mixah)
EMS Trio Linker Plus II (Mixah)
Nexxtech PSOne and PS2 to USB Adapter / Radio Shack PSX-to-USB Game Adapter with Vibration Driver / Sector 7 (Orbyx Electronics) Model 5810257 (Mixah)
Innovation [PSX->DC] (Mixah, Toodles)
Total Control 2 [PSX->DC] (Mixah)
Pelican PS3 [PSX->PS3] (Toodles)
Total Control Plus [PSX->DC] (Truckasaurus)
Blazepro PS2-360 [PSX->360] (drunkninja42)

Tested as semi-working/glitchy:
RedOctane Universal PS/PS2 Controller Adapter - weird dropped inputs (Mixah)
Super Joybox 4- dropped diagonals (Mixah)
'Vibration' converter [PSX->GC/Xbox] - Start button doesn't report right (Mixah)
____________
ChimpSMD Questions

Q: What is it?
A: The Chimp is a new board that combines a PS3 Cthulhu with an Imp into one board. It's made for wiring along side an Xbox360 pcb so your arcade stick can work on both 360 and PS3 cleanly and easily.

Q: What's different about the ChimSMD versus the Chimp?
A: http://shoryuken.com/f177/greetings-lizard-lick-amusements-130032/index350.html#post9514577

Q: Why would I get a ChimpSMD instead of just getting a Cthulhu and an Imp?
A: Lots of reasons.
1. With only one board instead of two, the Chimp will be easier to wire up to the 360 board.
2. Autodetection. The Chimp can identify when it is plugged into an Xbox360 and automagically go into 360 mode. No slide switches, no holding down buttons, just plug in and go on any system.
3. Trigger inversion. If you want to connect the Chimp to an Xbox360 pad that requires the triggers to be inverted, the Chimp will handle this for you. No more transistor or inverter chip hacks.

Q: So why would I ever want to use a PS3 Cthulhu instead of a Chimp?
A: There are some reasons for that as well.
1. If you're going to mod more than just a 360 and PS3 pad together, you'll have more than one cable coming out of the box, and risk causing severe problems if its ever plugged into more than one console at a time. The diodes on a PS3 Cthulhu will help you route all of the power in a way that is safe in case that ever happens.
2. The PS3 Cthulhu can be upgraded to an MC easily. The Chimp can ONLY support PS3/PC USB, and cannot and will not be upgradable to a Multi-Console version.
3. If you prefer using the Xbox360 board when connecting to a PC, a regular Imp will make that easier for you. Using the 360 pad on a PC requires holding down three buttons (Short, Strong, RoundHouse) when using a Chimp, while the Imp used just the one button or slide switch, however you set it up.

Q: What about other consoles like PSX, Gamecube, and Xbox1 supported on the MC Cthulhu?
A: They are not and cannot be made to work on the Chimp.

Q: Will there be an MC Chimp in the future?
A: No. I simply can't. The pins that would normally go to the extra console cables are currently used to control the Imp chip present on the Chimp.

Q: How do I install the Chimp in my TE/SE FightStick?
A: Here is the current wiring diagram. Definitely post up in this thread if there are any questions or areas that are vague:
Yfrog Image : yfrog.com/5ychimpmadcatzp

Q: My X/Y axis moves when I hit a trigger button in 360 mode.
A: Known issue with pads using analog triggers requiring inversion. Please read:
http://shoryuken.com/f177/official-cthulhu-chimp-board-thread-mc-firmware-2-0-released-162026/index285.html#post9194306


Q: What should the button layout be?
A: This is rather important, so please pay close attention to this answer. The layout that I HIGHLY HIGHLY absolute must insist upon is the layout from the original MadCatz sticks:
For PS3:
[] /\  R1  L1
 X  O  R2  L2
For Xbox360:
X  Y  RB  LB
A  B  RT  LT
You can probably rig up things to use a different layout if you like, but they won't be supported.

Q: My 360 board requires the triggers to be inverted. What do I do?
A: On your 360 pad, remove the two trigger pots. Try to keep middle pad of the pots intact if you can; the side pads can be ignored or torn without care, but it'll be easiest if you can leave the middle pad in place. Connect the wire from 3K_Invert screw terminal to the middle pad of the right trigger, and the 4K_invert screw terminal to the middle pad of the left trigger. If the middle pads got torn from removing the pots, follow the trace to find another point to connect the wires.

Q: Can I use a ChimpSMD in a stick by itself?
A: Certainly. The only thing to keep in mind is that it will still try to go to 360 mode if you plug it in with Short, Strong, and Roundhouse held down. As long as you don't hold these buttons down when plugging it in, it will work just fine on PS3 and PC by itself without being dualmodded.

Q: I want to use the Xbox360 mode on a PC.
A: If you hold down the Short, Strong, and Roundhouse buttons (1K, 2P, 3K) when plugging it in, it will skip the autodetection and go straight to Xbox360 mode.
_____________________
Misc:
Q: What are the golden rules?
A: The two golden rules of dual pcb mods:
1. All pcb's must be common ground.
2. All pcb's must be powered at all times.

Q: My MadCatz 360 TE/SE fightstick occasionally has a problem where the RT and LT buttons will stop working. If I replug, they work for a while, but eventually go out again.
A: Known problem with 360 TE/SE boards, and happens whether it is dual modded or not. No known 100% fix. Suggest you rearrange buttons so you dont use RT or LT.
_____________________
Ordering:

If you're interested in ordering, please try ordering from one of our online resellers:

Focus Attack
Gremlin Solutions (UK)

If you can't find what you're looking for, or have other reasons to order from me directly, that's fine, but it really is preferred you go through a reseller when possible.

Q: How do I order?
A: Easiest way is through the Paypal shopping cart setup: http://www.godlikecontrols.com/order.html

Q: How long to ship?
A: Please allow 3 business days for packing and shipping out.

Q: How long will it take to arrive?
A: West Coast: 2-3 days after mailing. East Coast: 3-4 days after mailing. Rest of world: 2 weeks after mailing.

Cerberus: Unleash the hellhound in your arcade stick

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Cerberus-300x194.png
Picture-004-300x225.jpg
Cheesy title.. I know >: )

The Cerberus is, ultimately, a revamp of my TEasy Strike/TEasy Mod. It's goal is to provide the user with solderless modding options for their MadCatz Xbox 360 T.E. arcade sticks to allow them access to PlayStation 3 consoles for "dual" functionality in a single stick.

However, it may overall result in the same basic principle to give the user a dual mod with next to no effort, it's method for accomplishing that is far different. The TEasy Strike/Mod used spring loaded pins to access the original signals, the Cerberus does not. Instead, it utilizes undermounted sockets that interface with the original board. This method allows for a more solid installation, and also is actually easier for the user to do since there is little alignment required. The top right of the board has an alignment hole to see the top right most mounting screw through to give you one alignment point, as well as the board being thinner than the original Xbox 360 PCB so that the user can actually see the connection's alignment while it's happening.
Picture-008-300x225.jpg
The Cerberus board mounted to the original Xbox360 enabled PCB.
Picture-009-300x225.jpg
Alignment hole to view the mounting screw.
Also pictured are solderable points for Ground and VCC for usage with other modifications such as LEDs and optical joysticks.
Picture-010-300x225.jpg
User’s view when installing, you can actually see the connection for instant feedback on alignment.
As you can probably tell, the USB cable connection points look different this time as well. They are in fact IDC terminals (Insulation Displacement Connection), which make it so that you only have to remove the outer sheath of the USB cable. The 4 wires (VCC, D+, D-, GND) do not have to be stripped. Simply inserted into the terminals and closed tightly with your fingers, you don’t even need a flat head screwdriver like the TEasy did to punch the terminals down. They’re smaller, sleeker, and do a bang up job for ease of installation. Although they are easier to use, it’s good to note that extra care should be taken to ensure they are down all the way, which I will show an example of in the Installation section.
Picture-006-300x225.jpg
IDC Terminal front view. Note that “USB IN” is only labeled on the prototype, you will see “X360 IN” for this particular pair in the final version.
Now, the name Cerberus is not just picked because it sounds cool (although I do really like it). The PCB does in fact have 3 accessible faces for the user.
  1. Bottom Face – Accesses the original Xbox 360 PCB
  2. Top Face – Accesses the JST connector harnesses that go to the rest of the arcade stick.
  3. Inner Face – This is a special advanced face that the user can access by soldering directly to.
The third (inner) face, has been specially planned out for advanced users. You may notice that all of the components are centered into a small area of the board. The reason is shown below:
Picture-005-300x225.jpg
Third face shown, the silk screen outline denotes cut lines. The gold pads are solderable for advanced usage.
The top/bottom board components that allow the PC/PS3 controller circuit to function are smashed into a tiny area to give the more savvy user the ability to literally cut the board down to the size of a quarter. This allows the user to install this board into not just it’s standard function of MadCatz Xbox 360 T.E arcade sticks, but into virtually anything.
Picture-002-300x225.jpg
Bottom side for easy soldering, the cut away section to the left.
Picture-003-300x225.jpg
Top side, denotes what’s left after cutting, the heart of this board.
*It should be noted that although the advanced operation is available, once you begin cutting the Cerberus PCB you void any and all warranty/support. This is for advanced users with the abilities required to perform such modifications.

*Also note that if you are using the cut down board and wish to use the Player LED signals. They are controlled via open collector configuration for usage with Common Anode LEDs. There are 4 0402 resistor positions (R2, R3, R4, R5) that you may wish to use. The original components are 0 (zero) Ohm resistors, so jumpers. Do NOT connect LEDs directly to these signals as you could cause irreparable damage to your setup.

Picture-032-300x225.jpg
Install FAQ Section:
Spoiler:
First make sure the pins are lined up nicely and try again. You can see where the pins are rubbing into the plastic of the connector on the Cerberus and adjust by that. Then if that doesn't work try out what mistcore has done below:
Klbti.jpg
This was my solution to installing the Cerberus successfully.
The JLF connector was rubbing up against that white guide, so I snipped the side of the guide.

Features

The Cerberus‘ list of current features are as follows:
  • PC/PS3 Functionality
  • Player indications for PS3 (Player numbers will appear on the guide ring of your arcade stick after a standard instllation)
  • LS/RS control by switching the control panel of the arcade stick
  • Auto-detection on supported systems
  • Forced passthrough mode for Xbox360 mode. Hold 1P (x) while plugging into allow this.
  • Forced PC/PS3 mode for debug/forced mode on PC. Hold 1K (a) while plugging in. (FW 1.01)
  • S+S=H ability on both PS3/360. Pressing a dedicated Home button will disable this. (FW 1.01)
  • Updatability through a USB bootloader for any firmware upgrades/bug fixes in the future. Hold START while plugging into your PC to access this mode.
Upgrading your firmware

TODO – Firmware update section

For those who know how you can upgrade the board via Atmel's FLIP DFU. The chip is an Atmega32U4

Firmware Downloads:

v1.01
  • Added code for S+S=H with a ~1/3s delay, dedicated home will disable the function. Will show up on new plugins with 1.01 as the version.
  • Also gave it a forced PC/PS3 mode, use LK to do so.
Arcade Stick Compatibility

Due to the measurement based install of the Cerberus. It will only fit SSF4 T.E. arcade sticks and newer. This means round 1/2 and SE sticks are not compatible. Obviously the cut down board does not follow this rule.
For quick reference if your stick is compatible, look on the PCB. If there is a KGND signal on the top row, it is compatible. The ONLY exception to this rule is BrawlSticks which are not compatible.
Quck Reference List of some compatible sticks, variants of these exist and more than these are compatible: *For the Fightstick PRO and the Soul Calibur V sticks, an extra step or two is required. Please see the installation section for details.

When you purchase a Cerberus, you will receive the following:
1 x Cerberus PCB with reference sheet for installation.

Assembled Cerberus ($40.00) :

Picture-037-300x225.jpg

Advanced Cerberus (Advanced Users, Special Request ONLY, $30.00):

Easy print reference for the bottom of the board

Picture-004-300x225.jpg

Picture-006-300x225.jpg

Unfortunately I pulled a stupid and when I went to process the board files, I used the wrong file to do so. Luckily the only thing that is botched is the bottom designators, the silk screen still remains. This will only affect advanced users, since the top silk screen/labels are all picture perfect and have been improved upon since last build.
I will make a downloadable/printable image that has these designators for easy reference, they just won’t be ON the board this time, sorry guys.

One possible extra use for the advanced version is a cheap fix for a 360 TE that has a busted PCB. Just remove it and swap it with the half assembled one, and voila you have a working stick again. With a little fiddling you can get this to work with round 1/2′s for a fix also since it’s no longer reliant on attaching to another PCB.

Head over to the Cerberus page of my website for the latest updates/downloads/install notes.

Korean arcade parts discussion

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Introduction Post

I admit I haven't have experience with Korean arcade parts, but I start a loose guide listing of what I do know and let people discus about Korean parts and maybe we can build up a half descent database.
I will reference the old THE ULTIMATE KOREAN ARCADE PART FAQ!! to flesh thing thread out.
What was noticed in the Tech Talk community is that many of the old Korean arcade part threads are dead and many threads have broken images, broken links, out of date and inactive.

Special thanks to (but not limited to) the following forum members (in no particular order) who ether helped me directly or those who contributed to older threads (even indirectly) which I tried to use to build this one.
d3v, slaycruz, armi0024, Upas, laugh, Takahashi, deadfrog, kowal, Moonchilde, hibachifinal, kkolding, Fearless, el greco,

Joystick mounting woes - Sanwa JLW-U (with pics)

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I've been trying to get a good setup for classic arcade games lately. I have an Eightarc Fusion stick with a Seimitsu LS-56 mounted in it currently. Some time ago, I tried a Sanwa JLW-U battop stick. It feels great, but there's a problem: the mounting surface inside the Eightarc Fusion is concave. It causes the JLW-U to lose some height. This leaves very little room to grip and move it around.

Pictures-
The stick with my hand before it is mounted.

The stick with my hand after it is mounted.

A picture of what the mounting area looks like.

Those raised horizontal bars in the third picture are the problem. I don't think I can put an s-plate in there. Is there anything I can do short of buying a whole new case?

Test (Please Delete)

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Checking to see if I can make new post. I can't seem to reply to existing ones.

Help: MCZ fightstick pro 360 not working

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TL;DR: "like new" Fightstick not working out of the box, suggestions appreciated.

I recently purchased a "like new" fightstick on amazon for a pretty stellar price, or so I thought. My intention was to use this stick for pc I was a bit scared when it i couldn't get it to work for my pc, an apparently common issue. The solution, I figured was to buy a modchip ( phreakmod: cerberus) slap that puppy in there and bingo problem solved my stick would work on pc/ps3 and xbox.

The real concern came the next night when I tried playing marvel on a 360. I plugged the stick in and pressed the guide button, the xbox turned on just fine but after a few seconds of all four guide lights blinking they turned off. The stick is dead...probably.

Does anyone know what might be up with my stick or what I should do with it. Like a dummy my first instinct was to open the stick and look for cold solder joints, this unfortunately rules out returning the stick U_U. I haven't installed the Cerberus yet. I can post pictures as requested since I opened the stick already.

Sorry for asking for help like this on my first post. :tongue:

XBONE Stick

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Hey guys, I've had a MCZ FightstickPro for about a year now and I love it. It's dealt with a lot of abuse, and modding, and is still kicking... but now it's time to upgrade with the new console.

I need an XBONE stick, brand doesn't matter, and my budget is around $250 USD.
Recommendations?

** Focusattack.com fighting game store **

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Hey all,

Thought it was high time to formally introduce myself and my shop. I'm Jaleel, the owner of Focusattack.com and fellow Guile main (Akuma looks great as an avatar, though). Focusattack was started in 2009 with the intention of bringing all sorts sweet of fighting game merch to the community. It's grown to highlight the modding community, with joystick parts, custom accessories and other unique items. The shop also embraces unique items designed by players right in the community.

» Go to latest page

So what's the deal? Why go to focusattack.com?
  • Competitive prices on joystick parts. Sanwa and Seimitsu joysticks, buttons and balltops/battops. We may not have everything the big guys do, but we strive to offer the best prices on them, and the list keeps growing.
  • Order fulfillment is fast. We usually ship within 1-2 business days of your order, or sometimes within 24 hours!
  • Unique items from the community. Check our unique section "Made in the FGC" for a list of products made for players, by players!
  • Contests -- we often offer our products as great contest prizes for players around the world!
  • Worldwide shipping: We'll ship anywhere that USPS can deliver. We also ship to US forwarding mailboxes courtesy of BONGO.
  • Helpful, Quick Service - No one likes to wait...Have questions about your order? You can now contact fulfillment@focusattack.com. Any other questions? You can hit me up via email (service@focusattack.com), Twitter, Facebook or here on SRK with any questions. I'll personally respond within 24 hours.
  • Focusattack.com is giving to the tournaments you attend with prize sponsorships, adding to the winner's pot, and participating in other community related events. We do this more than most other arcade shops.
[media=youtube]4DUYbwe10Vg[/media]

Those are just some reasons to check out the site. :) You might know a friend or two on SRK that purchased from focusattack and have good things to say. If you have any questions, hit up any of the places I mentioned or post them here on this thread. I'll gladly answer them.

That's it for now. Remember that we always highly value you, the player, the joystick builder, and the joystick enthusiast. If you have any questions, drop me a line via SRK PM, Twitter, Facebook, or service@focusattack.com.

Take care.
Jaleel
Final Boss
Focusattack.com

PS360+ not being recognized by Xbox 360 Slim

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For some reason when I plug in my ps360+ fightstick into my xbox 360 slim, the buttons and jlf inputs do not work but I can turn the system on with start + select.

The fightstick works on my old xbox 360 elite, ps3, and ps4 when playing mk in ps3 bc mode.

I tried some of the force mode button combinations for Xbox 360 mode when plugging the fight stick into the Xbox 360 slim but to no avail.

I feel it can't be the front usb ports because I tried connecting my non modded 360 fightstick and it works fine on it.

My ps360+ is updated to v. 1.66 which is the latest version.

Any suggestions on how to fix this issue?

Common Ground Club - Post up your Common Ground Pad/Stick Finds

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Searching through TT revealed that there isn't a complete list of Common Ground Pads/Sticks out there ready for general consumption. I thought having one long list (thread) would be useful after I posted a similar question on my FB page. Since may of us TT folks like using custom sticks or modifying off the shelf stuff and the latest Fighting Game Tourney news suggests PS4 is the future... it made sense to have discuss some Pad hacking options. So here goes (some from my thread with real names, they won't be used for privacy)...
10991321_1784838211742193_7850843786194798474_n.png?oh=f046281f3e030257bc3b0e2bc064b3be&oe=558CC291&__gda__=1434675494_7c71e4bed9356401a7a1480ff025a376

PS4
Guilty Gear Collector's edition pad - PS4 - Confirmed by Gummo
Hori Fighting Commander 4 - P4 - Confirmed by Gummo

PS3

XBOX ONE PADS
XBOX ONE Mini series (triggers need to be inverted) - XBOX ONE - Confirmed by Gummo
Hori Pad One (triggers don't need to be inverted) - XBOX ONE - Confirmed by Gummo

XBOX 360
Rock Candy - XBOX 360 - Confirmed by Confirmed by Gummo
Mad Catz 4716 PAD (triggers need to be inverted on most revisions) Can be rebranded as GameStop, not to be confused with the PDP made version. - Darksakul
Mad Catz 04758 ARCADE GameSTICK for Xbox Live Arcade (triggers need to be inverted) - Darksakul
PDP 360 Versus Pad (may not be suitable for dual-mod as all the buttons and directions are active-high - Darksakul/FreedomGundam

It's fine for use on its own, though. Just don't plan on using it in a dual-mod.

Nintendo - NES/Famicom
Lacks system Plug/ hardwired to console, electrically compatible with US/European NES consoles - Darksakul
Original Nintendo Japanese Famicom Controllers - Common Ground (both players, both the round and square button varieties) - Darksakul
Sharp Famicom Twin Controllers, all variants (Common ground) - Darksakul
Famicom Titler Controllers (Common ground, identical to Famicom Twin Controller) - Darksakul
Famicom versions used a deep socket DB 15 similar to Neo Geo controllers, electrically compatible with US/European NES consoles. - Darksakul
Original Nintendo Nintendo Entertainment System Controllers - Darksakul
Original Nintendo NES2/NES Top Loader/Famicom AV "Dog Bone" controllers - Darksakul
Hudson Soft Joy Card Famicom Controller (includes the original and the Hector 87 controllers) - Darksakul
Hudson Soft Joycard Sansui SSS NES/Famicom (Needs to test)
Hori NES and Famicom gamepad - Darksakul
NES Max - Darksakul
Nintendo NES Advantage stick - Darksakul
ASCII STICK Controller AS-2088-FC - Darksakul
Yobo Knock off NES/Famicom controller - Darksakul

Super Nintendo/ Super Famicom
Original Nintendo SNES/SFC Gamepad - Darksakul
Nintendo/Hori Super Game Boy Controller - Darksakul

NEO-GEO
AES Stick - Common Knowledge
NGCD Pad - Common Knowledge
NEO-GEO CD Controller Pro - Common Knowledge


Multi-Console PCBs
PS360+ - XBOX, PS2, PS3, XBOX 360, NES, SNES, DREAMCAST, SATURN, Limited PS4
Toodles MC Cthulhu - PS3, PS2, PSX, PC, Gamecube, Wii through Gamecube controller Port, Xbox, Dreamcast, Sega Saturn, TurboGrafx-16/PC-Engine, NES/Famicom, SNES/Super Famicom
Mayflash - PS3 XBOX 360 - Has separate grounds, all 0 volts. You can crossover to any one and the inputs to work fine. Shorting all "grounds" to each other seems to work.

Post your findings in the comments (format like I did for easy of copy/paste) and I will keep this top thread up to date.

I recommend keeping the discussion to the pads and technology and not the shops/sites/etc that carry them. If you need to find one listed, I recommend checking here: www.google.com

Chaning arcade stick need recomendations

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So after seeing how my old madcatz sfiv round 2 stick is missing some lp inputs again after I tried to (and kind of succesful but not really) fix it three times I think is time for him to go to the arcade sticks heaven and for me to get a new one, specially seeing all this generation change and stuff. I'll most likely play on ps3 and ps4 (specially after sf5 releases),I might also give PC or xbox 360 a try (but not xbone fuck xbone) but I'm more concerned about PS3/PS4, any special recommendations of what to get?

Also If there's a general thread about this stuff I'm sorry, first time posting in this subforum and if this doesn't go here then I also sorry cuz again first time posting here xD.

Kaimana RGB LED Board thread, RGB animations and more! SRK Tech Talk 2013 Product of the Year!

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The Kaimana LED Controller is a powerful new tool for those looking to get the most out of their custom arcade stick or cabinet! This is the first board to used indexed LEDs in an arcade stick and allows for RGB control and animations. It is also the first fight stick RGB LED controller to provide full RGB control for joystick ball tops and hit box configurations.

image
image

The Kaimana can run conventional LEDs like the Pele's or Uila's with an adapter board or can be used to run the new Kaimana J's:
paradise-kaimana-j-rgb-led.jpg

Unlike previous LED boards, the Kaimana uses indexed LEDs so they can be connected in series and you don't have to have multiple wires running from the controller board to each LED
Diagram:
fetch.php?w=500&tok=633a2d&media=kaimana_led_chain_default.png
Example (jwyder's stick):
KaimanaInstaled_zpsdfcceb65.jpg

It is also designed for easy installation as a pass through board. The pinouts are the same as a PS360 so modding your dual mod stick could not get any easier!

Diagram:
KaimanaWiringDiagram_zps1cfc4cc6.png

I have installed three of these systems, and total install time, including installing all the buttons and joystick ahs been less than 1 hour each time using the Kaimana J's

Based on the infinitely flexible Arduino, this board can do just about anything you can imagine. Because it uses the extremely simple to learn Arduino programming language, this board opens the gate for anyone to create their own light patterns and shows.

As people invent there own animations series we will be adding them to the store for download and people who contribute programs will be able to earn store credit! As of right now the entire Ryu special move set for SFIV has been coded with animations. The best part is that all you need is a USB cable and any of the programs created can be loaded in seconds!

Boards and accessories can be purchased here:
paradise-kaimana-led-controller-pcb.jpg

Problem with Dual Modded 360 TE

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WHen i plug it into my ps3 the "controller" LED on the stick (the xbox 360 4 quadrants) just flashes and the ps3 isn't recognizing the stick...

I think this happened one time before and i had to force a reset or force 360 mode or something to get it working...

I have tried holding down 1k+2p+3k and the led sort of "double flashes" but it still doesn't work...

help?

Thanks

What type of screw do I need for my stick

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Anyone can help me find one on Amazon? Lost one of the screw on the faceplate for some odd reason.

This is the kind of stick I'm using, it's a madcatz te.

twa4vb65d29a.png

q80m3pcqqg2l.png

ANY help is appreciated. Have a nice day!

adaptors on ebay that are not Inpin or Xtokki

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Hello Everyone

I have been looking to buy adaptors such as the Inpin (ps2 to ps3) and the Xtokki (ps2 to xbox 360) for some time.

I have put together some money to purchase adaptors for casual play and unfortunatly I have found out that the Inpin and Xtokki are not longer in production and the Xtokki site are sold out.

So after reading the thread on adaptors and finding that all of the suggested are either no longer in production or simply not available im looking for other options

I have a Namco PS1 stick and i want to use it at a small tournament on both ps3 and xbox 360.

I have seen the following items on ebay:

http://www.ebay.co.uk/itm/Game-Controller-Converted-Cable-PS2-To-PS3-PC-Controller-Converter-Adapter-/251583404523?pt=LH_DefaultDomain_3&hash=item3a938a19eb

http://www.ebay.co.uk/itm/Professional-Game-Controller-Adapter-USB-Converter-For-PC-PS2-to-PS3-Cable-Black/321249858529?_trksid=p2047675.c100009.m1982&_trkparms=aid=222007&algo=SIC.MBE&ao=1&asc=20140328180637&meid=1833ad64bbab46d094c7852f193352b4&pid=100009&rk=1&rkt=10&sd=251583404523

http://www.ebay.co.uk/itm/PS2-To-Xbox-360-PS3-Controller-Dancing-Mat-Converter-Adapter-Cable-Lead-Game-New/330905481202?_trksid=p2047675.c100009.m1982&_trkparms=aid=222007&algo=SIC.MBE&ao=1&asc=20140328180637&meid=74dfafeeeec54d7c894f8fe478d7c096&pid=100009&rk=8&rkt=10&mehot=ag&sd=321249858529


I know they will never be as good as the Inpin or the Xtokki but will they work?

if anyone have used them or knows of them please let me know

How to turn a PS3 Madcatz Fightstick into a XBOX 360 arcade stick?

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I have a spare T.E PS3 Fightstick and I was wondering if I could turn it into a XBOX 360 arcade stick.Im not asking how to dual mod since I only need it to be XBOX 360 compatible, but I just wanted to know if there is a guide to follow or if its even possible.

Thanks!

USF4 Laptop For On The Road Practice Pt 2

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I am having trouble posting in my own thread. I don't know why. So I'm trying a new thread to see if that works....

@jonyfraze I checked the "graphics/displays" on my Mac as you mentioned and the graphics cards were listed.
I went ahead and started the Bootcamp install but got as far as it asking me for the Windows installer disk.
I don't have one. Do I have to buy one? Is there a cheap version I can use / or digital version / or work around? Any ideas?
Thanks for your help BTW.
I suddenly have urgency around this because I have a surprise trip to E3 to play SFV! Woop woop! B)

First wave of third party Xbox One padhack options

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New options for adding XBox One to an arcade stick have emerged this month. There are 3 new xb1 third party controllers that were released this month. Two are made by PowerA: Xbox1 Spectra ($50) and Xbo1 mini ($40). One is made by PDP: Xbox1 Rockcandy ($40)
[update 2/3/2015] Added Horipad for xb1 to the list.

I will separate the info of each controller into the next three posts. I'll leave the first post as a summery and info for the trigger inversion.

20141029_215207.jpg


Rockcandy Pros
-Cheapest pad other than the mini.
- Comes with long white micro usb cable that has a breakaway end.
- Comes with 3 day Xbox Live Gold
- Comes with $10 PDP reward card...what that means IDK yet.
- Has an onboard micro usb jack.
Rockcandy Cons
- Triggers need inverting
- Size is in between the other two
- Much like the MS pad it has two pcbs that connect together. Better to remove the top pcb as you'll want to solder to the TP on the bottom.

Mini Pros
- Cheapest pad other than the rockcandy.
- Contact spots are easily read on front. Has alt TP on back, but labels aren't obvious
- Smallest pcb
- Can get cool colored usb cables
Mini Cons
- Triggers need inverting

Spectra Pros
- Can be hacked to also add led effects to clear buttons. Not as advanced as using a separate led controller board, but its better then nothing.
- Contact spots are labeled on front and for alt TP on the back
- Dpad pcb can be easily removed.
Spectra Cons
- Retail price is more expensive than the other two pads.
- Both sets of triggers and shoulder buttons need to be inverted. Not really that big an issue if using hex inverters though.
- Largest size pcb out of the three.

Horipad Pros
- No trigger inverting.
- Easy solder points.
- Pricing matches others.
- Has IR leds.
Horipad Cons
- Shape is kind of weird?
- Most likely have to order online.

The winner is the Horipad if you can get a hold of one as not having to do a trigger inverting is going to be more useful for most people. Otherwise its a toss up between the mini and rockcandy. Pretty much the rockcandy has a better deal if you buy it new as you get the extra lil freebies plus the onboard micro usb jack is nice too. The mini might be easier for people to solder to though.



Trigger inversion:
Since the triggers on all three pads are active high we will need to add a hex inverter to make them active low. We can reuse the same method that was used on the madcatz 360 pads that also had active high triggers. Note that in Toodle's schematic he used the A/Y pair 1 and 2. I will be using pair 1 and 6 to make wire routing easier.
schematicg.jpg%7Eoriginal.jpg

I'm using the 74HCT04N chip. Pins are labeled.
20141029_211653.jpg
I'll be using the dead-bug setup. Since its on its back all the pins will be flipped. It is important to remember this.
20141029_211723.jpg
Here is an example of the 10k ohm resistors soldered to the pins.
20141029_212112.jpg
Her is an example of 10k ohm SMD resistors soldered instead.
20141029_212524.jpg
Example of how it would be wired up to a Rockcandy pad. 1A would be wired to the sticks RT button and 6A would be wired to the sticks LT button.
20141029_220059.jpg

Help Request: Neo Geo MVS art for Qanba Q1

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I'm working on an Neo Geo MVS overlay for my Qanba Q1, and wanted to know if someone more experienced with design could lend a hand. I've spent a long time working on a design, but it's just not coming together how I'd like. If anyone would like to lend a hand, I'd be extremely grateful and would give credit when I post the design for others to use.

Here] are proper Q1 template files, along with a really nice Corel Draw template with Neo Geo MVS control panel layout and art:
https://mega.nz/#!FQ1hXaLB!lsn65Zx7LAdy5p-GEnIPOoIZ_akSYIj3r7vRS1m0WCA

This is the best Q1 design that I could design on my own (The red border is bleed)
Smoke_Monster_Qanba_Q1_Draft.png

Things I would like to change:
Remake the design using the higher-resolution vector graphics from the Corel Draw template
Round the corners of the red striped area like on an MVS cab
Add a black outline around the buttons in the MVS style

How Many Arcade Sticks Do You Own

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I'm considering buying my 3rd arcade stick. I think its kinda silly to own more than one arcade stick, but I just can't help myself. I just want to collect the best looking arcade sticks. How many fightsticks/arcade sticks do you own? Which one is your favorite? I personally like the Mad Catz Pro stick because of the arm rests.
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