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The Razer Arcade Stick Thread!

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Recently announced Razer Arcade stick looks sleek but it seems to be only on the xbox. Also it doesn't look like it uses quick disconnects that we're used to, But a different kind that has both connectors in 1.
more info at their site, Don't forget to sign up for their beta Program!
Link: http://www.razerzone.com/bredtofight

EDIT:
List of suggestions:
Mandatory
Different Quick Connects for the buttons and stick
Common Ground PCB
Move the insides to the Bottom of the Stick
Move The Latch that Opens the stick
Make the height inside the stick taller so it can have parts that aren't japanese

Minor
Button Layout
Include Button Plugs

Need help deciding best color for the buttons on my fighting stick. Please.

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Hello, guys. I'm having a hard time deciding the color scheme for my fighting stick.
I'm trying to make one with 8 action buttons and 2 for start/select and I don't know if I'll need more later...not really the issue.
I'm thinking about making a color scheme about MegaMan or the servbots from MegaMan Legends.
I wonder if the Dark Blue and normal Blue from Sanwa OSBF-30 would work ?
Also, I'm thinking of trying to make the 4th button of each row to look like the heads of the servbots, taking the inside of the Black/Darkhai and the outside of a Yellow OSBF-30. Would that work?
Just one more question, which color would match that red head in the picture below, the Red or the Vermillion button?
65670_450587715015475_1907669867_n.jpg
53142.jpg


I don't know if it would end up looking awful or too much color information...but I had this idea and I lack the buttons and the colors in my hands to try it out.
It's going to be my first Fighting Stick.

Thanks!!

LED controllers besides sparky

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Hey guys, I was wondering what other LED controllers are out there besides the sparkys. I've done two sticks now with the Pmw and it works great but I just want to work with something new. What are my options? Thanks!

installing a Myoungshin Fanta stick Into a HRAP SA VX

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is this posibble? i mean, will it fit? and what else besides the stick and the 5-pin to QD Conversion Harness i need to buy?

COM 2 JVS I/O (NAOMI) EMULATION PROJECT

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Hello to the community. Im elkiman and i want to present my project com2jvs: its a software based solution to change the jvs i/o board and put a pc with com port and with direct input use the pc joystick, racing wheel, pc guns into the naomi sistem via RS485 (pc com to naomi 485).

The next week i try to update with my test with the new version of the emulation software (for now only makes communication).

Its the beggining of the project and i need documentation and if someone can help reply this message.

(PS3 Base) Project: Arcade Pad (PAP) - In need of wirers

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I'm hoping some charitable individual will help me out with this.

I was born with Cerebral Palsy, a non-progressive condition that affects the part of the brain that handles the limbs and fine motor functions. This condition has rendered me unable to talk or walk, confining me to a wheelchair. In addition, I only have full use of my right arm, with the dexterity of my left hand probably being about 25% of my right. Even so, I do not let it stop me from doing what I love: Gaming

However, I do have issues in certain games, because of the controllers and/or control schemes. I can't use the shoulder buttons on a standard controller. That is one of the factors that's caused me to not be able to step my game up and/or get stuck in games -- only being able to use so much of the controller, rather than the whole thing. I've tried multiple alternatives to a standard controller, but they all have their issues that cause problems for me. This includes the Mad Catz Fight Pads as well as BenHeck's Access Controller.

I'm looking for one controller to rule them all. To be used for not only fighters, but for multiple genres -- Fighters, action, shooters, RPGs, etc. My reasoning for having one... uber-controller is because, let's take LA Noire for example, I had to switch between 3 controllers to play the game (one to explore, question, etc., another for driving, chasing, etc., and another controller for shooting), and that is quite frustrating. Nevermind that you can skip parts. That is still frustrating. Or Demon's Souls, the combat control scheme of which is L3 and the shoulder buttons. Games would be so much less frustrating with one controller.

Hit me up if you're interested. I already have some base concepts.

UPDATE: The general consensus in this thread is that I should have 2 pads: One for fighters, the other for Action/Shooters/etc
UPDATE 2: I have made a thread exclusively for my other Pad (The one for Action/Shooters/etc) http://shoryuken.com/forum/index.php?threads/project-other-genres-pad-pop.143417/ So any post regarding that pad, should be posted there from now on.
UPDATE 3: Here's the currently known set of specs:
  • Wired
  • At least dual-modded (PS360)
  • 24mm buttons
  • 8-button layout
  • Low-set concaved ball-top, ergonomically thumb shape taken out
  • Start, Select, Home on top left of pad (A), or to far right (B)
I edited Rufus's mock-up to make these 2 pictures. He used a FightPad as the base
popmockup01.jpg

More or less 1:1 scale of my hand
popmockup02.jpg

Rough pic of what the balltop would look like from the side. My thumb would rest inside it rather than on it
unledsrl.jpg

Sub 1 frame HDTV/Monitor Input Lag Database

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Purpose: To index input lag (average) results from various HDTVs and monitors that have sub 1 frame (16.66ms) of lag when compared to a CRT TV or Monitor.

Sources:

http://www.tftcentral.co.uk - Test LCD monitors for input lag compared to a CRT monitor.

http://www.prad.de - Test input lag using an oscilloscope.

http://www.hdtvtest.co.uk - Test the latest HDTV's for input lag compared to a CRT display. (Which they started doing from April 2010)

The New Definitive HDTV Lag FAQ - Been through 55 pages (Will complete looking through the thread in the coming days) or so and will add the monitors or HDTVs that lag less than 1 frame compared to CRT. http://shoryuken.com/forum/index.php?threads/the-new-definitive-hdtv-lag-faq.55593/

Testing Methods:


Please refer to TFTCentral's article on testing methods.

http://www.tftcentral.co.uk/articles/input_lag.htm

Preferred Testing Program / Hardware:

SMTT v2.0 or Oscilloscope.

http://smtt.thomasthiemann.com/index_en.html (SMTT Homepage)

http://en.wikipedia.org/wiki/Oscilloscope (Info on Oscilloscopes.)

How you can help: If you find that I have missed a HDTV or Monitor that has sub 1frame (average) of lag compared to a CRT please link to the test and results. If everything checks out it will be added to the list.

HDTVs:

Sony 32W400 - 8.6ms input lag 32" 1080p

Panasonic TC-L32X1 - 8-9ms input lag 32" 720p

Samsung LE32C530 - 14ms input lag (Any mode) 32" 1080p (U.S model LA32C530)

Panasonic TX-P50ST50B - 16ms input lag 50" 1080p (U.S model TC-P50ST50)

Samsung UE32D5000 - 16ms input lag 32" 1080p (U.S model UA32D5000)

Samsung LE32C450 - 16ms input lag 32" 720p (U.S model LA32C450)

Panasonic TX-P42S30B - 16ms input lag 42" 1080p (U.S model TC-P42S30)

Panasonic TX-P42C3B - 16ms input lag 42" 1024×768

Panasonic TX-P42ST30B - 16ms input lag 42" 1080p (U.S model TC-P42ST30)

Panasonic TX-P50S20B - 16ms input lag (Game picture mode) 50" 1080p

Panasonic TX-P42GT20 - 16ms input lag (2D to 3D conversion mode only) 42" 1080p

Panasonic TX-P42VT20B - 16ms input lag (2D to 3D conversion mode only) 42" 1080p

Panasonic TX-P46VT20B - 16ms input lag (2D to 3D conversion mode only) 46" 1080p

LG 32LD450 - 16ms input lag (Game picture mode) 32" 1080p

Samsung PS51D550 - 16ms input lag (HDMI 1 input label set to PC) 51" 1080p (U.S model PN51D550)

Samsung PS51D6900 - 16ms input lag (HDMI 1 input label set to PC) 51" (U.S model PS516900)

Toshiba 47VL863B - 16ms input lag (Game picture mode) 47" 1080p

User Reviewed HDTV's:

An area for user reviews of HDTV's that don't have hard results, however according to the poster "feels" to have low input lag. This section was added due to the very limited number of HDTV reviews that actually test for input lag. So, these HDTV's listed might be worth trying out at a store for yourself.

Samsung UE32EH5000 - low input lag 32" 1080p User Review

Monitors:

Dell E228WFP - 3ms input lag TN Film 22" 1680x1050 (User Tested)

Dell S2330MX - 3.8ms input lag TN Film 23" 1920x1080

Acer S243HLAbmii - 3.8ms input lag TN Film 24" 1920x1080

Philips 273P3LPHES - 4.4ms input lag (SmartResponse "On") TN Film 27" 1920x1080

ASUS MS238H - 5.05ms input lag TN Film 23" 1920x1080

AOC e2352Phz - 5.1ms input lag TN Film 23" 1920x1080

Samsung C27A750X - 5.3ms input lag (Fastest setting enabled) TN Film 27" 1920x1080

BenQ XL2410T - 5.6ms input lag (Instant = On) TN Film 120Hz 24" 1920x1080

Sceptre X270W - 5.75ms input lag TN Film 27" 1920x1080

BenQ GW2750HM - 6ms input lag AMVA27" 1920x1080

BenQ GW2450HM - 6ms input lag AMVA24" 1920x1080

LG IPS231P - 6.9ms input lag (user mode) e-IPS 23" 1920x1080

ASUS MS246H - 6.9ms input lag TN Film 24" 1920x1080

ASUS VE228H - 7ms input lag TN Film 22" 1920x1080

Samsung SM245B - 7.5ms input lag TN Film 24" 1920x1200

Hazro HZ30W - 7.5ms input lag S-IPS 30" 2560x1600

Hazro HZ26Wi - 7.5ms input lag H-IPS 26" 1920x1200

Asus VG278H - 7.9ms input lag (at 60Hz) TN Film 27" 1920x1080

NEC EA232WMi - 8.1ms input lag e-IPS 23" 1920x1080

Dell U2311H - 8.2ms input lag e-IPS 23" 1920x1080

ASUS VE247H - 8.3ms input lag TN Film 23.6" 1920x1080

ASUS VH236H - 8.3ms input lag (game mode) TN Film 23" 1920x1080 (A.K.A EVO MONITOR)

ASUS VH238H - 8.3ms input lag TN Film 23" 1920x1080

Dell G2410H - 8.59ms input lag TN Film 24" 1920x1080

Hazro HZ27WC - 8.8ms input lag H-IPS 27" 2560x1440

NEC EA231WMi - 8.8ms input lag e-IPS 23" 1920x1080

Asus PA238Q - 8.9ms input lag P-IPS 23" 1920x1080p (Factory Setting)

Dell U2312HM - 9.3ms input lag e-IPS 23" 1920x1080

LG L227WT - 9.4ms input lag TN Film 22" 1680x1050

Viewsonic VX2739wm - 9.4ms input lag TN Film 27" 1920x1080

Dell U2412M - 9.4ms input lag e-IPS 24" 1920x1200

HP ZR24W - 10ms input lag e-IPS 24" 1920x1200

Samsung F2380 - 10.6ms input lag cPVA 23" 1920x1080

Dell U2311H - 10.6ms input lag e-IPS 23" 1920x1080

HP ZR30W - 11.26ms input lag S-IPS 30" 2560 x 1600

Hazro HZ27WB - 11.3ms input lag H-IPS 27" 2560x1440

ASUS VG236H - 12ms input lag TN Film 120Hz 23" 1920x1080

LG E2711PY-BN - 12.9ms input lag TN Film 27" 1920x1080

Apple 27" Cinema Display - 12.73ms input lag IPS 27" 2560x1440 (Late 2010 model)

BenQ XL2420T - 13ms input lag TN Film 24" 1920x1080

Dell U2410 - 14.4ms input lag (Game mode) H-IPS 24" 1920x1200

Hazro HZ30Wi - 14.4ms input lag H-IPS 30" 2560x1600

LG IPS235V - 14.7ms input lag e-IPS 23" 1920x1080

Samsung 2233RZ - 15ms input lag TN Film 22" 1680x1050

ASUS ML239H - 15ms input lag e-IPS 23" 1920x1080

Dell U2211H - 15.6ms e-IPS 22" 1920x1080

Panel Technologies TN Film, MVA, PVA and IPS Explained

http://www.tftcentral.co.uk/articles/content/panel_technologies_content.htm

Hori Real Arcade Pro AX S+G


First custom stick - Sanwa JLF not working

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Hey so I got into fighting games a lot in the last month or so using the Marvel Fightpad so I decided to get into fighting games more by making my own custom arcade stick. Everything was finally all finished up today but I'm having a few issues. I used a CG2 wireless 360 controller PCB but I use a PnC cable so it's always wired anyway and I have a ground cable for all buttons going to the negative spiral thing that the AA batteries would usually use.

Every button works perfectly but the JLF's left, right and down direction doesn't work - only up does. I have the JLF 5 pin harness ground going to the same ground used for the main ground cable for all buttons. I tested the contacts I scraped on the D-pad on the PCB to see if that was the culprit but it works flawlessly by just touching two wires together, one on the AA- ground and one on whatever contact I'm testing (left, right and down d-pad). I'm thinking I might have to mod the JLF to have each direction with it's own ground but I really don't want to do that and it doesn't make sense because I'm using a CG2 board! Also I touched a multimeter's leads to the end of each side of the harness and they're all working so the harness isn't messed up in any way.

If you need any more info let me know. This website's helped me a lot with making the joystick and It's almost there but not quite. Any help is appreciated, thanks in advance!

Anyone here bought a VEWLIX kit from KRAY?

PC Inside the Fightstick

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Has anyone done this? I'm seriously thinking about it. The latest Intel and AMD embedded graphics are more than good enough for SFIV and there are mini-ITX motherboards available for them. The fightstick would just have an HDMI port that could plug into any TV. Heat and fan noise would be an issue but I think it's manageable.

Japanese Buttons with Cherry Switches

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Finally got some free time to sit down and mess with something I've been wanting to try for a while now: putting Cherry ("American-style", "clicky") microswitches in Sanwa and Seimitsu buttons.

Enter the OBS-30A and OBS-30B buttons.

Dz1LS.jpg

You might have seen these on Akihabarashop, tucked away under Arcade > Buttons > Special. The buttons themselves are identical to the standard OBSx-30 button, but come fitted with the OBS-M-1 switch assembly (available separately). These use a high operating force Omron microswitch that has been riveted into place, so it is not easily removed. This is a very stiff switch, tested at ~75g on the RipOmeter. Works great in a Start or Select button, but it's pretty hard for a standard action button, unless you really like them tough.

Again, the OBS-M-1 switch is available by itself; you don't have to order OBS-30A/OBS-30B buttons if you already have OBSN/OBSF buttons, or other small-switch buttons (see Compatibility, below). Even separate from the buttons, they are still sold only with the riveted-in Omron V-10-1A4 microswitch, and are unfortunately a bit pricey at 380¥.

Luckily the microswitch is in the standard "miniature snap-action" form factor we're used to from western arcade parts, so if we remove the rivet, we're free to swap in whatever other switch we like.

jkk0gl.jpg

Little bastard.

Disassembly

Core out the center a little bit with a 3/32" drill bit. Go slow, it is soft aluminum and will give way pretty easily. Something grippy between the clamp and the switch helps keep the slippery plastic from sliding away. I used some shelf liner.

pQHREl.jpg
98UzYl.jpg

That's the stuff.

h62Myl.jpg
ZtDEGl.jpg

Once you've removed several mm of material, step up to a 7/64" bit. Stop after a few seconds and pull out. If you're lucky, this will separate the riveted end from the rest of the bolt.

7acRUl.jpg

RpLOMl.jpg

If you're not lucky, you'll have to manually tear away the remains of the rivet, but nothing should be damaged if you didn't go buckwild on the poor thing.

j2opql.jpg

Once the riveted end is taken care of, poke out the bolt with a paper clip or something. Here's a lucky vs. unlucky mangled jerk bolt.

idAp3l.jpg

With the switch freed, you'll see the separate plastic housing and plunger components. 380¥ each to get these pieces of plastic. Maybe Per or another nice person can get Sanwa to do a run of these—sans switch—at a lower price. :D

CFSfbl.jpg

The offset switch and plunger setup allows the plunger to be firmly centered over the actuator, giving you essentially direct contact to the switch. This is an improvement from Happ and similar buttons, which center the switch housing, making it necessary to actuate from the side of the plunger.

FmnYH.png

Of course the Sanwa plunger lacks the auxiliary spring of the Happ button, so the feel is different entirely. More on that in a sec.

Reassembly

Since we killed the only thing holding all of this together, we need something to bolt it back together with. Some #4-40 x 3/4" machine screws and nuts do the trick. I ended up using a nylon set with thumbscrews for later testing, since they were easier to get on and off.

The easiest way to install these is from underneath with the original switch removed, and the plunger already in place. Find the slot and pinch the assembly to get it in. It should click into place.

3OCahl.jpg
Sm1hRl.jpg
TVXUul.jpg

All set.

Skri1l.jpg

Compatibility

I found that these install flawlessly into Sanwa 30mm and 24mm buttons, and work pretty well in Seimitsu PS-14-K as well. The cutout in the Sanwa casing is ever so slightly tighter than the Seimitsus; you may need to work it a little in the PS-14-K to get it to seat firmly.

These do NOT work without modification in the low-clearance PS-15 buttons. The inside of the PS-15 where the switch assembly should sit is a little too thick. This could be probably worked around by removing a little material, but I haven't tried it yet.
Update: You need more than 3cm clearance below the bottom of the button casing to fit them into your joystick case. Make sure you factor in the additional clearance of any wiring or quick disconnects.
Spoiler:
YYyFB.jpg

These almost, almost fit in a stock Mad Catz TE. The ground post hits the horizontal plastic panel with the button holes in the center. You could probably get the top screwed down, but it's definitely in need of a couple millimeters of wiggle room. I think it might work with a thicker replacement plexi, but I don't have any to test with. You could also cut out some of the inner panel, like people have done with Happ mods.

I installed these in my HRAP2 SA test stick without issues. Haven't yet tried them in any other sticks.

Naturally you need .187 quick connect terminals to mate with these switches; the .110 terminals in most Japanese sticks like the HRAP and TE are too small. For testing purposes you can do this with .110 terminals:

lFdtjl.jpg

Switches

Keep in mind that Sanwas don't have a spring in the plunger like Happ-styled buttons do, so the feel will be quite different from standard American arcade buttons. There is a certain similarity to them, but gone are the pinngggs of the spring, and the feel of each switch is lighter in comparison. Depending on the switch, the action can be even lighter than a typical Sanwa, or significantly heavier.

The actual feel of the switches, even when the force required to bottom out the switch is similar to stock Sanwas, is very different. In most of these microswitches there is distinct feedback felt when switch is actuated, with an audible click sound. The force required is usually higher at the top of the press, before the click, and softer afterward. This is in contrast to stock Sanwas or Seimitsus, which tend to increase a bit in force as you bottom out, and there is no feedback at the actuation point.

I tried out a few models of microswitches. These are my personal and entirely biased touchy-feely thoughts. Switch photos from Kowal's page on microswitches.

Cherry KWJ
image5597.gif
The overall resistance of these switches is not very different from Sanwas, but with noticeable feedback and 'give' after the actuation. They actuate very near the top, then collapse immediately to bottom out. The click is audible. They feel a bit like Sanwas with clicky sounds. Unfortunately these switches are no longer made, but if you have any old Happ buttons around, they likely have this switch installed.

Cherry D44x
image5587.gif
Medium resistance, similar to a Seimitsu or brand new Sanwa button, depending on how you think about it. It engages medium to medium-high, a little lower than the KWJ. Unlike the KWJ, there is still some resistance after the actuation, so there's a little cushion in the fall. This is what gives it a Sanwa-ish feel, however the buttons are much less sensitive than the Sanwas, requiring more force like Seimitsus. You can rest your fingers on these without pressing them, but they are not slow to respond.

E-Switch LS (image via LizardLick)
rJyBSt.jpg
These are what come in Happs now that Happ has dropped Cherry. They seem to be reaching for a Cherry KWJ feel. The resistance is very similar, but the actuation point is a LOT lower, like almost near the bottom. The click is there, but happens about the same time as the clack of the button itself, so it is masked. Lacking the distinct click, these seem kind of like a snappy Sanwa.

Zippy 20g, "Groovy SST" (image via Paradise Arcade)
potBQt.jpg
I ordered these from GroovyGameGear, where they were labeled as the Groovy Standard Soft-Touch, and pictured with an embossed Groovy name, but I received what appears to be a Zippy 20g switch that looks identical except for the embossed name. Guessing they are identical to these.
These are extremely light switches that feel like heavily broken-in Sanwas. The actuation point is lower, but they are so light that it is easy not to notice. They do not work well in the PS-14-K, as the heavy plunger will fail to return to the top if it encounters any friction at all.

GroovyMicro Premium Soft-Touch (does not work)
I got these from GroovyGameGear also, marketed as their premium switch. I believe these are only available as an option with their line of buttons. They're marked "VASCO", and while they feel like they require a tiny bit more force to depress and are smoother, the return is so light that it does not work even with stock Sanwas. The plungers are too heavy to return. Too bad, they seemed nice otherwise.

I tried the Versa Micro adjustable switch as well, but only on one setting so far. It seems easy to adjust to actuate at the top. I only have 2 so I haven't messed with these much.

My favorites are the KWJ and D44x, though I'll probably try the Zippy 20gs again. They're kinda fun. They're pretty easy to switch out so it's not so bad experimenting. D44x might be the best all-around switch for this, and it doesn't hurt that they are readily available.

tfFXel.jpg

Anyway, I hope this encourages someone else to try these out. They're pretty fly. The new stick I'm working on will have .187 connectors for these, so I'll experiment more with them once that is finished. Let me know if you build any of these yourself.

Help with installing ps360 + into tvc stick

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I've searched everywhere, but cannot find out how to exactly do it. Yes, I've read through the sticky and have even asked in the giant FAQ thread, but I cannot find where these gray cables correspond to.
Please someone help me.

The Official Qanba Fightstick Thread (Page 60,"Defender" QanBa Fighting Stick backpack released now)

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Hello everyone:

My name is Xianglong, QANBA's marketing manager. I'm making this thread the official QANBA thread. We will use this thread to release any new informations and to answer any questions regarding to our QANBA fightsticks. Mean while, any advices or complains can also be bosted at this thread. You are more than welcome to give us your valuable opinions.

In order to meet gamers' needs, we will constantly enhance and improve our fightsticks. Our goal is to provide extreme gaming enviroments to arcade gamers. Enjoy your game, Enjoy QANBA. We hope you like our fightsticks!

"Defender" QanBa Fighting Stick backpack
April 2013

•Fits most modern joystick models up to 19 inches long
•Hemp-style durable fabric
•Detachable plush felt interior liner
•Dual snap-buckles for easy access
•Triple auxiliary zipper pockets
•Dual water bottle stretch pockets
•25 x 15 x 8 inches

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QANBA New Q1

•Products compatible systems compatible PS3 console, computers, automatic identification procedures
•Computer, no drivers, computer systems automatically identify connection, plug and play
•Use QANBA latest motherboard, support firmware upgrade
•PC/PS3 mode to support joystick bursts bursts need to meet the specific game
•Product added hidden closing box design, increasing the portable performance
•Re-define the the START key bit position, and function keys are embedded design to prevent the occurrence of misuse
•The back of the product design a removable fixture kit, more accurate operation
•State have folders without folder, the stick provides two operating angle selection. On the table at the same time there folder (placed in use) angle can adjust their own size
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QanBa Q2PRO
2012-5-18
Q2PRO Product Description:
The QanBa Q2pro is a quality arcade fight stick that uses top of the range Sanwa parts and is compatible with PlayStation 3 & PC. This QanBa Q2PRO is also compatible with left hand play joystick or right hand play joystick. Function control panel below buttons , Hidden carrying handle ,Firmware upgrade .It is very easy to mod, should you wish to change the joystick/buttons etc.
Q2PRO standard edition:Straight layout
Q2PRO Professional edition :Vewlix layout
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· Hidden carrying handle
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· USB Port (support PS3 USB Headset ,PS3 USB Keyboard)
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· compatible with left hand play joystick or right hand play joystick
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QanBa Q4
2012-2-28

QanBa Q4 eLivePro|Kindevu

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QanBa Q4 eLivepro|RF
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QanBa Q4 eLivepro|D44BAS


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2011-11-25

Q4 RAF ICE RED 3in1 coming

clear red case
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clear red handle
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sanwa clear buttons
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2011-11-12
Qanba stick Bag

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2011-8-28
Q4 RAF 3in1 (white)

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Q4 RAF 3in1 ice blue 6 button( Artwork design: MINSK, Germany )

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2011-7-10

Q4 RAF ICE-BLUE FOR PC release 10th July 2011 in China

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clear plexi

easy replace artwork

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sanwa joystick and sanwa buttons(OBSF-30DB,OBSF-24DB)

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Seimitsu joystick and PS-14-KN,OBSF-24

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blue translucent case

easy change joystick or buttons

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Sample 3D Artwork

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2011-3-18
Q4 RAF 3in1 will release 28th March 2011 in China
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2011-2-21

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2011-1-18
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Q3 Wired Fightstick Q3 QanBa-Empire(For PS3/PC 2in1) Will Listing

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Q3 Wired Fightstick Q3-XS(For XBOX360) Will Listing

Q3 Wired Fightstick Q3-XS(For XBOX360)

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QanBa 3 PS3/PC 2in1 wireless joystick will listing

Sample Pics

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Divekick Controllers

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I guess calling them a "stick" doesn't really work.

Does anyone have any info on the custom controllers they're using for the Divekick promos? I'm mainly after what console buttons they map to, the size of the buttons etc. I feel like having a go at making my own or possibly making a two-player controlpanel styled one.

Fight stick (mad catz) rarity

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I've had a mad catz te edition fightstick for a couple of years now and from what I've read about it it's the round 1 street fighter 4 edition. And I've seen them on eBay and other websites for huge prices. Are these quite rare? The stick is below, (i hope the link worked, if it didn't the stick is black and red with street fighter 4 printed on the bottom right) also, random question concerning stick. Are these supposed to have a headphone jack? Mine has what looks like a rectangular groove at the base yet nothing opens, always thought that strange.

search?q=mad+catz+street+fighter+4+round+one+edition+fight+stick&oe=UTF-8&hl=en&client=safari&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=wVSYUeaOOqO_igLpgoHwBA&biw=1024&bih=672&sei=xlSYUeO3GKLtiwLIxIGYBQ#biv=i%7C0%3Bd%7ChMZQU7cue6EZGM%3A

May Flash Xbox 360 -> PS3 Converter

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My most sincere apologies if this has been answered somewhere. I did some searching around here with no luck.

Has anybody been able to check out Amazon.com: May Flash Xbox 360 Controller Adapter for PS3: Toys & Games and see how it works?

I recently got a PS3 and it'd be nice to be able to use my 360 TEs on the new console.

Ideally, of course, I'd like to be able to install an MC Cthulu, but that's currently out of my scope (and wallet) for the time being.

So, yeah. Amazon.com: May Flash Xbox 360 Controller Adapter for PS3: Toys & Games

Thoughts?

New Korean Lever Offers New Possibilities for Mad Catz FightSticks

Thumb grips for controllers?

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So I went and bought a tournament legal controller. I bought an Afterglow, I'm loving it, but it has a few glaring problems:
-The controller is a tad smaller than the standard controller, all I have to do is relax my hands and I'm fine though.
- Stick placement is not my personal prefance.
- Umvc3 is mad awkward on this thing, how Fanatiq got used to it is beyond me. (SG feels great on it though.)
-The triggers can be uncomfortable.

My biggest problem is that the control sticks are inwards, like 360, and not outwards like any other controller. So It's really uncomfortable, and I don't like the directional buttons, so I was thinking of getting an outwards thumb grip for my controller. I'm not an fps guy, so I'm not sure how useful these things are. What are your experiences with thumb grips? Would they impede my execution? Are they legal for fighting game tournaments? I would've asked on an fps forum, but I'm not sure how that would turn out.

Wireless sixaxis, and genesis arcade stick mod help needed

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Hi guys,
I'm collecting Genesis games and would like to be able to use the MCZ SE when friends come over for PS3 fighters, Genesis schmups and beat em' ups.
I been wanting to do this for a while. Which is modding my 360 Madcatz SE with a PS3 Sixaxis and a Tomee Sega Genesis controller pcb. Anyone with ideas, familiar with the pcbs, or have recommendations to get this started? I can do away with the 360 part, as I don't have a working XBOX. I also have a spare six button original sega pcb if it is a better choice.
Thanks for any inputs.
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